Page 1 of 2
LATENCY Summing OTB back to DP
Posted: Wed Oct 25, 2006 2:16 am
by John Scalia
What is up with this:
I sum a drum group out to my analog console(for some stereo compression) then feed it back to DP. It always sounds messed up and phasey. I try to nudge it this way and that but it never gets right with the original drum mix. I did a search in the Forums for a similar problem to no avail. Would anyone care to jump on this one?
John Scalia
dp4.6/ MacG4/ HD192
Posted: Wed Oct 25, 2006 3:58 am
by builder
try nudging it exactly by your buffer size. You can set the nudge by lets say 512 samples, then select the tracks and the back arrow once
Posted: Thu Oct 26, 2006 2:26 pm
by 96khz
Hi. The last time this subject was commented here was a few weeks ago in a post entitled "I have a dream of external delay compensation".
Link:
http://www.unicornation.com/phpBB2/view ... hp?t=15212
Posted: Thu Oct 26, 2006 8:46 pm
by auptown
Yes, and I wrote a plug-in that computes the exact delay or latency between any two audio signals in DP. You can use it to measure exactly how much to nudge a track, or to set the delay in a plug-in that let's you compensate for latency. My plug-in (free) uses the Pluggo runtime environment (free).
If anyone wants this let me know and I will be happy to post it.
Posted: Thu Oct 26, 2006 10:59 pm
by TheHopiWay
auptown wrote:Yes, and I wrote a plug-in that computes the exact delay or latency between any two audio signals in DP. You can use it to measure exactly how much to nudge a track, or to set the delay in a plug-in that let's you compensate for latency. My plug-in (free) uses the Pluggo runtime environment (free).
If anyone wants this let me know and I will be happy to post it.
Just sent you an email regarding this....
Thanks in advance!
Posted: Thu Oct 26, 2006 11:10 pm
by sdfalk
auptown wrote:Yes, and I wrote a plug-in that computes the exact delay or latency between any two audio signals in DP. You can use it to measure exactly how much to nudge a track, or to set the delay in a plug-in that let's you compensate for latency. My plug-in (free) uses the Pluggo runtime environment (free).
If anyone wants this let me know and I will be happy to post it.
Yes please..
I've emailed you
Stephen
DP speaks of auto latency compensation
Posted: Fri Oct 27, 2006 3:25 am
by Vato
Thanks for this info. I foolishly thought that DP's new automatic latency compensation was a cure for this. Dont get me wrong -I love Dp- I just wish these sort of things (like outboard summing) would be a realtime thing.
Please tell me this: Did did anyone notice a change in this sort of problem when they moved from a G4 to a G5. Or maybe in the upgrade toDP5? I would like to fantasize that we are a Mac upgrade away from DP running more like pro tools(TDM)

Native= We dont have the$ to buy the real thing?????
Posted: Fri Oct 27, 2006 3:42 am
by Vato
Forgive my title. Im not trying to start a war. I just heard a guy say something like that the other day. I think as far as budgets go, I would have to agree somewhat. However, as I stated in the latter reply, I just find it very interesting that protools sort of stands on its own "top of the world". I think its very exciting to watch the rest of the audio world catch up and throw some competetion at those bastards.
Re: Native= We dont have the$ to buy the real thing?????
Posted: Fri Oct 27, 2006 4:51 am
by monkey man
Vato wrote:...I think its very exciting to watch the rest of the audio world catch up and throw some competetion at those bastards.
Amen, brother.
M
Posted: Fri Oct 27, 2006 5:34 am
by Resonant Alien
If you have UAD, you can use the included delay comp plug for external hardware. Works great.
Posted: Fri Oct 27, 2006 9:31 am
by builder
Resonant Alien wrote:If you have UAD, you can use the included delay comp plug for external hardware. Works great.
Could you give me an example please... I just can't pitcure it for some reason.....
Thanks
Posted: Fri Oct 27, 2006 9:48 am
by Resonant Alien
builder wrote:Resonant Alien wrote:If you have UAD, you can use the included delay comp plug for external hardware. Works great.
Could you give me an example please... I just can't pitcure it for some reason.....
Thanks
The UAD delay comp is the plug you had to use on your UAD plugs before DP had auto delay comp. You inserted it on all the tracks that did NOT have UA plugs going. It delayed the signal of the unprocessed tracks so that they would then play back in time with the delayed tracks running through UAD. Since ADC came to DP, you don't need that plug for UAD anymore, but it still works on hardware...
i.e. you insert the UA delay comp plug on all tracks that are NOT going through the hardware - the UA plug delays all those tracks so that they will play in time with the delayed track going out through the hardware. You play with the "plugin count" parameter in the delay comp to get the right delay, but I've found that setting it for 2 plugs seems to work well.
To make things easier, you can buss all your non-hardware-processed tracks to an Aux and just use the UA Delay Comp on the Aux.
I use this all the time to patch in a Lexi reverb unit. Works great.
Posted: Sun Oct 29, 2006 7:29 am
by Phil O
Sorry if I'm getting OT here, but what is the difference between UAD's DelayComp and TrackAdv? They appear to do the same thing.
Phil
Posted: Sun Oct 29, 2006 11:29 am
by Resonant Alien
Phil O wrote:Sorry if I'm getting OT here, but what is the difference between UAD's DelayComp and TrackAdv? They appear to do the same thing.
Phil
DelayComp is for audio tracks and TrackAdv is for MIDI tracks
Posted: Mon Oct 30, 2006 8:19 am
by danny
I'm not sure why you would want to compress drums OTB and then blend them with the dry versions in DP, but If I were going to do this, I'd just zoom into the sample level and line up the tracks visually, primitive that I am. It should be a really miniscule amount of latency if you're using analog processing OTB.