Re: Propellerheads Record is a Game Changer
Posted: Sun Sep 20, 2009 9:11 pm
Sooshie, it would be great if you'd share!
My MIDI performances have not been that demanding, as I've mostly recorded sounds or use track automation and drawing for manipulating the parameters of VIs. Anywho.
Sorry for the off topic James, but I've been using Logic and DP (less than Logic) for quite some time. I'm in the midst of probably switching over to DP full time solely for the post/scoring features. Direct comparisons like this help people like me that are moving around. Even if my examples are elementary.
And my question about an equivalent feature in DP has been answered apparently by no answer. Which is the information I was looking for. Thanks again all.

Sorry for the off topic James, but I've been using Logic and DP (less than Logic) for quite some time. I'm in the midst of probably switching over to DP full time solely for the post/scoring features. Direct comparisons like this help people like me that are moving around. Even if my examples are elementary.

Shooshie wrote:buddhabelly wrote:Then there is something I don't understand about what you're asking. Editing velocities in DP seems the same to me except for the added tools for drawing, like the parabolas, random ramps etc. I think Logic's transform window is they're answer for that, but it's not as direct as just drawing the shape.
Guess I'm not that advanced of a user for either since I don't get it. Oh well, I still get what I need done I guess.
Yes, our needs are different, and I think that's the problem with people making comparisons about their favorite DAWs. In the end, what matters is whether you get your work done without a lot of interruptions and troubleshooting. I have trouble making die-hard Logic fans understand my need for detailed velocity and controller shaping. Maybe it would help if I posted screenshots of what I do, and then it might make more sense.
Put simply: DP's capabilities in this regard put the competition to shame. Those who do not work at this level of detail don't see the difference, but it's night/day. I'm creating performances that ideally simulate actual players on real instruments: their breathing, their lip movements, their hand movements, the swing of a bowing arm. These are not simple adjustments or straight-line moves, though you can get away with a few lesser-detailed moves if they're surrounded by more realistic ones.
DP gives us the tools to record, edit, create and adjust those lines without sacrificing the detail. Though I'm still waiting to see evidence to the contrary, my current conclusion about Logic is that it simply does not make that easy. It can be done, but at a fraction of DP's efficiency.
Shooshie
PS: James, I think this 'Logic tutorial' was valuable, for once again it has confirmed DP's lead in this area. Logic just isn't in the ballpark with DP as regards phrasing large amounts of velocity or continuous data. I will post screenshots of what I do in DP when I get the chance. I have to find some good examples that really illustrate it, and that will only happen while I'm working in DP. At some point I'm going to make a movie of it so that people can see the differences in action. People who do not know the depths of DP do not understand WHY it's better, and comparisons like this one really do give us the opportunity to make that better understood.