kestudi wrote:Babz wrote:fokof wrote:I was about to update to Live10 , I think I'll wait to hear about you guys how this Loop window feature works.
Just hope it's as easy as Live to record/process/assign.
Live duties only
Same here. Live is the only other DAW that I’ve kept up to date, mainly because the clip feature is such a unique workflow. Now this gives me one less reason to update my Live 9 Suite.
Yes, I'm curious, too. My initial hunch is that it'll be decent, but not as good.
1) The clip launch interval is global (1 measure, 2 measures, 4, etc). Live allows you to set this on a per-track basis. For example, you may want to trigger a drum loop variation every 2 bars, but you want to be able to trigger a one-shot on the next beat at any moment.
2) I don't see the ability to record and loop new clips while the whole scene is playing (i.e., the "LIVE" feature of Ableton Live). In the DP demos, they are taking existing, pre-recorded regions of audio and copying/pasting into the clips view.
3) I don't see a way to record a Clips Window performance as an arrangement.
So, given those assumptions (which may be wrong) it seems like a non-linear previewing engine more than anything else. I'm still excited to mess around with it.
I think the answers are positive to most if not all of these.
Starting with your point 2):
https://youtu.be/Apdg1ACEE1M
At 1:53 - yes, you can toggle to sequence editor and record something new via MIDI over the playback (with or without quantization enabled) and then copy/paste it into a cell.
I'd think this relates to 1) - because you can simply set up a VI track to trigger one shots over the rest of the playback whenever. Not the same formal method as Live, but i'm not sure how crucial having, say, a one-beat "queue" is in reality anyway -you're essentially triggering the part live and quantized at that resolution.
As for true polyrhythmic arranging with this window - I'm with you, it's not yet clear. What is the significance of dropping a 12 beat sequence into an 8 beat trigger interval Clips window? Depends on how it behaves when you re-queue the same clip that it reads as having, say, 1.5 the duration of the triggering interval - does it continue playback from where it left off, or retrigger? Are both an option?
3) Since these are linked to tracks (and, indeed, default back to the underlying track content at that point in the project absent queued material, which is interesting in itself), I don't see why you couldn't simply hit multi record and then go to town. If you want to be more methodical, then i presume you'd do it with saved Scenes and stack away.
4) How tightly is this integrated with POLAR and with Chunks? Big question....