I ran a test today to confirm this. If I offline bounce a simple drum part (hosted in VEP), and import it to an audio track it is DEFINITELY behind the grid. If I take the same audio part and shift it to be on the beat (on an audio track) and re-bounce it offline, then re-import to another audio track it is still DEFINITELY right on the grid.
So, there is a discrpancy between what is hosted inside DP and what is hosted outside of DP (like in VEP) when doing an offline bounce. This sucks for projects that contain a mix of parts hosted in and out of DP. Normal playback in DP of a VEP hosted sound is great though.... right on the click.
I'm wondering how we can get around this problem? I have everything set to run in REALTIME MODE. PLUGIN LATENCY is turned on. I don't have enough hair to keep pulling it out over this problem. Here's a quick screenshot to show what the results look like.
Any thoughts?
