MachFive 3.1.4 Update
Moderator: James Steele
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MachFive 3.1.4 Update
Contains some new enhancements, including "Relative Paths for Programs and Multis", which should make it easier to move files around without losing paths to source samples.
http://www.motu.com/download
http://www.motu.com/download
Two 27" iMacs, (1) 3.06 GHz Core 2 Duo with 16GB RAM running DP 8.0.5 + VE Pro 5 64-bit Server, (1) 3.4 GHz Core i7 with 32GB RAM running VE Pro 5 64-bit Server only, OS X 10.8.5. VIs include MachFive, LASS, Albion, Orchestral Tools, and others too shameful to mention.
- mikehalloran
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Re: MachFive 3.1.4 Update
Thanks for the heads up!
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2023 Mac Studio M2 8TB, 192GB RAM, OS Sequoia 15.4, USB4 8TB externals, Neumann MT48, M-Audio AIR 192|14, Mackie ProFxv3, Zoom F3 & UAC 232 32bit float recorder & interface; 2012 MBPs (x2) Catalina, Mojave
IK-NI-Izotope-PSP-Garritan-Antares, LogicPro X, Finale 27.4, Dorico 5, Notion 6, Overture 5, TwistedWave, DSP-Q 5, SmartScore64 NE Pro, Toast 20 Pro
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Re: MachFive 3.1.4 Update
Indeed. Thank you!
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Re: MachFive 3.1.4 Update
This is great, thank you. ! The breaking file-paths was quite high on my fix wish list 
I probably should start a new thread for this but while i'm here... i had a massive bug crop up last week in a crucially important project. Luckily as it was a snare sample it was easy to notice.
Basically i loaded a snare sample into Mach5. The snare was not starting exactly on the 0 (it had about 300ms of space at the start of it) so i simply moved the Start Point locator as expected. Everything was fine. Unfortunately the next day upon loading back the project the locator was no long where i left it, it had reset itself to 0 so my snare was now horribly out of time. Scary. I still can't 'trust' Mach5 in real life projects - but it's nice to see them updating it so hopefully all the niggles will be ironed out soon.
Also, one quick question... Im thinking about using Mach5 to 'create' sounds... but then using UVI Workstation as a player to play them. I figured this may be less CPU heavy. Are there any drawbacks to this approach? Would M5 features such as Granular & Sparkverb still be supported? will try & find out i guess
.

I probably should start a new thread for this but while i'm here... i had a massive bug crop up last week in a crucially important project. Luckily as it was a snare sample it was easy to notice.
Basically i loaded a snare sample into Mach5. The snare was not starting exactly on the 0 (it had about 300ms of space at the start of it) so i simply moved the Start Point locator as expected. Everything was fine. Unfortunately the next day upon loading back the project the locator was no long where i left it, it had reset itself to 0 so my snare was now horribly out of time. Scary. I still can't 'trust' Mach5 in real life projects - but it's nice to see them updating it so hopefully all the niggles will be ironed out soon.
Also, one quick question... Im thinking about using Mach5 to 'create' sounds... but then using UVI Workstation as a player to play them. I figured this may be less CPU heavy. Are there any drawbacks to this approach? Would M5 features such as Granular & Sparkverb still be supported? will try & find out i guess

Re: MachFive 3.1.4 Update
Does anyone know if MachFive is 10.8.x compatible?
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Re: MachFive 3.1.4 Update
Totally compatible.
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Re: MachFive 3.1.4 Update
wow, great! 

Re: MachFive 3.1.4 Update
Thanks for the post. 

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