oldguitars wrote:there are just waaaaaaaay too many variables to really compare....
Each application is basically the same.
The float is close to the same. The math method of float used at the fixed bit point of the IO may determine, to some extent, some sound change when comparing applications. Dynamic headroom?
Some very slight differences occur with differing math float methods, as I understand it. Also, the way the application talks to the IO can be more of an issue than internal float.
DP, logic, Steinberg & PT differ as per the type of math used in float within the application as I understand it.
Nuendo at least offer a float and fixed work environment. I have heard recently that they still float after fixed is selected but this is just BBS rabble.
Internally, it's totally a math issue and other than the piggishness of different applications laboring the CPU, no other effects are audible.
It's doubtful you would even hear any difference between the two within their own applications although higher float methods are out there I'm told so keep listening.
I have personally found differences when the applications audio files are played through another applications ASIO that are ten times more sonically badgering than internal float tone.