It's NOT that I don't want to use it or I don't want to learn how to use it.magicd wrote:FMiguelez wrote: Yup. I tried messing with it the other day, and didn't like all that hassle. I wish they took that behavior off the plug in and make it like any other normal plug-in in this regard!
I mean, who would want that behavior anyway? And why? Just to be more "accurate"?
Yes, to be more accurate. Do you want an optical compressor or not? If you want an optical compressor, the warm up/decay functions are part of the "sound".
If you pick up a violin and can't play it, do you conclude that violins are useless? A better approach may be to learn what it does and how to use it. At least then if you don't use it, that will be because you don't need what it does.
The Leveler is an amazing processor. I find myself using it more and more in my mixes. I put it on kick, snare, guitars, and vocals. Back in my analog days I would have killed for this quality of processing, especially considering that I run it on many tracks at the same time.
I'm using an UltraLite mk3 for gigging. I'm running my guitar and an MS2000 synth through Levelers on the the UltraLite inputs. You can't get that sound with a dynamics based compressor.
The MW Leveler is as close to the real thing as you can get with software. Personally I am glad for that.
All I'm saying is that it's a great plug-in, but I haven't met one person who likes the warm-up "feature"...
I just wish it were like the other emulations by the competition. Just set it the way you want it and forget about it. It will always sound the way it was left.
Accuracy is great. In this case it may be a little over the top.
Accuracy should never be more important than practicality, IMO.
Couldn't you guys make having that behavior be OPTIONAL??
This way everyone would be very happy
