Do you have time to design your own sounds?

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Mr. Quimper
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Do you have time to design your own sounds?

Post by Mr. Quimper »

As someone who first and foremost considers himself a "sound designer", I generally eschew factory synth patches. That said, as composing projects have been stacking up, I'm finding myself tempted to just find something in the thousands of premade patches that ship w/ Komplete, Kore etc. that will work well enough in a piece. I enjoy designing patches from scratch and feel that it is more artistically satisfying and rewarding, but perhaps not always practical in terms of time, as I could easily spend all day tweaking a single synth patch to my heart's content. :mrgreen:

That said, I would never do this for an actual "sound design" project, i.e., where my primary job is to design an original diegetic sound for something tangible on-screen, as that would likely be outright plagiarism or copyright infringement, but for music I feel somewhat less bad about my temptation to include other people's sounds in the context of my music. I believe I've found something of an acceptable middle ground where I will tweak and process the original patch into something somewhat "original" so that it does not immediately resemble the original sound, which is much quicker than creating a patch from scratch and isn't completely "lazy". haha

In terms of post-production, I equate this with going into the field to record your own FX verses pulling from a production library. I generally feel less creative just pulling someone else's recorded effects, but it's frequently the only option given time, budget, availability, etc. (I've yet to record any dangerous explosives, for instance). However, as above, I always make sure to put my own mark on the editing and mixing process as much as possible by never cutting in an effect and leaving it to sit alone without some sort of composite layering of additional effects to create an original blend.

In any case, I was just wondering if anyone else felt this way and if they find the time to design most of the sounds that they use in their work? ( Excluding things like orchestral libraries and such, obviously. :P )
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Re: Do you have time to design your own sounds?

Post by MIDI Life Crisis »

If I have a project that requires extensive synth work, I always try to design my own, sometimes in combination with factory sounds. My main tools for this are my V-Synth (which I freakin' LOVE!), the Wavestation and M1 (digital legacy versions), Mach5 and MX 4. Often I don't use waveforms but samples, either from commercial CDs or customs.

Even for sound design gigs I will tweak commercial CDs (yes, I actually have a license for what I use) and manipulate the SFX so that they are new and unique. I hate using stock sounds for anything SFX related. Additionally, when I am composing for a recording project (film, TV, theater, dance, whatever) and even at times when I am playing live, I will incorporate SFX into the score as a musical element.

Now on to your question: I usually do have time to design sounds and spend way more time on that than thinking of music. As your question implies, it is a time consuming process. I have well ver 200 CDs of pro SFX , Foley and music cues - all properly licensed, on a hard drive. A search of the drive by keyword brings up the sounds I need, listed by name, size, etc. Drag them onto the QTime icon, or use Quick Look to audition than, drag them over to the Tracks window in DP and I'm ready to go. That goes a long way towards making SFX production much easier than in the past - at least for me.

The V-Synth, BTW, is an excellent tool for design work. It has its limitations, but is unbeatable in many ways.
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Mr. Quimper
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Re: Do you have time to design your own sounds?

Post by Mr. Quimper »

I LOVE Soundminer's system of metadata and the ability to spot an effect directly to a defined sync point in your DAW (it works in Pro Tools anyway). Unfortunately, for my wallet at the moment it's a tad pricey for what it does. I definitely need to get their limited-edition "Miniminer" soon though, it's much more reasonable @ $200.

Look, they even have a DP action shot on their site. :lol:

Image

http://www.soundminer.com/SM_Site/Miniminer.html
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Re: Do you have time to design your own sounds?

Post by MIDI Life Crisis »

May I assume you do have Audio Finder?

http://www.icedaudio.com/

$70 well spent!
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Re: Do you have time to design your own sounds?

Post by Mr. Quimper »

I tried the demo once, but it didn't seem to offer much beyond what I can do w/ the Finder. If I remember correctly, it doesn't support metadata search and display like Soundminer and only searches and displays whatever info can be gleaned from the file name. I could be wrong though, I haven't looked at it in a while.
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Re: Do you have time to design your own sounds?

Post by MIDI Life Crisis »

It's really great. Lots of processing. I like the fact that I can load a sound and play a little keyboard and hear it pitch shifted (quite well, I might add) so when I take a file cabinet draw and make it into a space station airlock, I'll know how well it will work ahead of time. Stuff like that. I love that little app, I do.
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Re: Do you have time to design your own sounds?

Post by Mr. Quimper »

Maybe I'll take another look at it. :)
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Re: Do you have time to design your own sounds?

Post by MIDI Life Crisis »

Updates for life, I believe... they just updated it again. AWESOME program, especially for designer types...
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Re: Do you have time to design your own sounds?

Post by bdr »

Mr. Quimper wrote:I tried the demo once, but it didn't seem to offer much beyond what I can do w/ the Finder. If I remember correctly, it doesn't support metadata search and display like Soundminer and only searches and displays whatever info can be gleaned from the file name. I could be wrong though, I haven't looked at it in a while.
That's true, but the programmer is unbelievably responsive (he brought back a renaming feature that he'd eliminated a while back just because I asked). He has said that there are problems with how metadata is saved in files, especially when they are re-written and moved, but he seems to be working on a comprehensive metadata system independent of spotlight. I open it a few times a week for lots of little jobs and consider the value well worth it.
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Re: Do you have time to design your own sounds?

Post by mhschmieder »

Up until about three years ago, I designed most of my own sounds. Then all of my equipment was stolen, and they were lost forever. I was so devastated, emotionally and financially (especially as most of my sounds were for two films that were not yet completed at the time), that I leaped head-first into software libraries and VI's at that point, afraid to own anything of resale value again.

It was also hard to get over the loss of my personal sounds, which I have no way of recreating now (they were heavily dependent on a particular synth architecture or two, and I didn't have recent SysEx backups at the time of the robbery, nor would it matter that much without borrowing the same hardware from someone else since there were no software editors for the stolen gear, just patch librarians).

I am slowly getting back to designing my own sounds, and owning hardware again. :-) I think I have now struck a good balance between when to design my own sounds and when to use something someone else has done. Part of why I designed my own sounds before was that it was faster than searching for the sound I already had in my head (especially for weird sound effects vs. melodic sounds), in someone else's library.

My feeling for several years has been that I should minimise sound design because there are people who do it full time who are surely better at it than I am, and have paid more attention to details that might escape my judgment during cursory sound design to translate the sounds in my head (which are often unnatural sounds) into reality. Things that affect how they sit in the mix, how they react through the note range, etc.
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