
That said, I would never do this for an actual "sound design" project, i.e., where my primary job is to design an original diegetic sound for something tangible on-screen, as that would likely be outright plagiarism or copyright infringement, but for music I feel somewhat less bad about my temptation to include other people's sounds in the context of my music. I believe I've found something of an acceptable middle ground where I will tweak and process the original patch into something somewhat "original" so that it does not immediately resemble the original sound, which is much quicker than creating a patch from scratch and isn't completely "lazy". haha
In terms of post-production, I equate this with going into the field to record your own FX verses pulling from a production library. I generally feel less creative just pulling someone else's recorded effects, but it's frequently the only option given time, budget, availability, etc. (I've yet to record any dangerous explosives, for instance). However, as above, I always make sure to put my own mark on the editing and mixing process as much as possible by never cutting in an effect and leaving it to sit alone without some sort of composite layering of additional effects to create an original blend.
In any case, I was just wondering if anyone else felt this way and if they find the time to design most of the sounds that they use in their work? ( Excluding things like orchestral libraries and such, obviously.
