Something new in Drumland

Discussion of Digital Performer use, optimization, tips and techniques on MacOS.

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This forum is for most discussion related to the use and optimization of Digital Performer [MacOS] and plug-ins as well as tips and techniques. It is NOT for troubleshooting technical issues, complaints, feature requests, or "Comparative DAW 101."
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MIXOSAURUS
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Post by MIXOSAURUS »

toodamnhip wrote:
MIXOSAURUS wrote: Lets say I play a one bar loop at bar one of my song, if there IS a soft snare first time you play the loop, let's say on beat 4, will it always be softer on beat 4 or will the alternating soft sample vary each time so that the next time I play bar one, the soft snare might be on beat 2?
Toodamnhip,

sorry - I forgot this one. The answer is yes - and no :). Here's how it works:

The sample alternatives use the round robin feature. Normally, the counter would go round and round - if you stop the sequencer and the last played hit used sample 4, then the next time you hit PLAY it would start with sample 5. That's the version you don't like: slightly different playback each time.

The good news is that KontaktPlayer2 allows you to reset the sample engine - which also resets the round robin counter.
With a simple click on the button (reset takes 2 seconds) you can achieve identical playback each time.

If it's not a "song" situation but rather a "loop" situation, then it's even easier as you can simply load a patch that has the "right" number of alternating samples to NOT shift: If your looped bar has 5 snare notes in it, you'd load a "5 alternating samples" patch for the snare and this would make every instance of that bar play identical samples.

So again - you choose. If you like random deviations to keep it "alive" - possible. If you like to have identical deviations in each pass - possible. If you like static playback aithout any deviations at all - possible.

Thanks for asking!

MIXOSAURUS
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toodamnhip
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Post by toodamnhip »

MIXOSAURUS wrote:
toodamnhip wrote:
MIXOSAURUS wrote: Lets say I play a one bar loop at bar one of my song, if there IS a soft snare first time you play the loop, let's say on beat 4, will it always be softer on beat 4 or will the alternating soft sample vary each time so that the next time I play bar one, the soft snare might be on beat 2?
Toodamnhip,

sorry - I forgot this one. The answer is yes - and no :). Here's how it works:

The sample alternatives use the round robin feature. Normally, the counter would go round and round - if you stop the sequencer and the last played hit used sample 4, then the next time you hit PLAY it would start with sample 5. That's the version you don't like: slightly different playback each time.

The good news is that KontaktPlayer2 allows you to reset the sample engine - which also resets the round robin counter.
With a simple click on the button (reset takes 2 seconds) you can achieve identical playback each time.

If it's not a "song" situation but rather a "loop" situation, then it's even easier as you can simply load a patch that has the "right" number of alternating samples to NOT shift: If your looped bar has 5 snare notes in it, you'd load a "5 alternating samples" patch for the snare and this would make every instance of that bar play identical samples.

So again - you choose. If you like random deviations to keep it "alive" - possible. If you like to have identical deviations in each pass - possible. If you like static playback aithout any deviations at all - possible.

Thanks for asking!

MIXOSAURUS
This can become more critical than "just my preference".
There are definitely times in the creation of mix stems where variations would be wholly innappropriate. What you said kind of handles this problem but what if I like an alternating variance that starts when the songs starts on the 3rd sample? There is NO way to make that happen in your reccomendations.

I guess what I am feeing here is that your product has created both a positive and a negative. More positive for sure, but perhaps a little more fore thought on EXACT duplication of variances for stem creation in the real world might lead to a more thought out user controllable aspect when it comes to this situation.

Sorry to be a bug. I am used to being a beta tester and always pose these type of what ifs...

The good thing being, it is the greatness of your product that allows me to envision these scenarios in the first place.

Now..how bout a group buy for us Uniconrians?..
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Post by zed »

MIXOSAURUS wrote:Here are a few files:

www.mixosaurus.com/audio/democ1_ohc.mp3
this is the "Light Ride", "Vintage Tube" overhead mics, M/S...
Thanks for the audio files Mixosaurus! They sound great.
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MIXOSAURUS
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Post by MIXOSAURUS »

toodamnhip wrote:What you said kind of handles this problem but what if I like an alternating variance that starts when the songs starts on the 3rd sample? There is NO way to make that happen in your reccomendations.
Well, if you need to have it startetd at the third sample, you would

- write two Snare Drum MIDI notes into the arrangement, a few seconds before the song starts (combined with clicking the reset button before PLAY)

or

- click the reset button
- then press a Snare Drum note twice on your MIDI keyboard
- then play the arrangement
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Post by toodamnhip »

MIXOSAURUS wrote:
toodamnhip wrote:What you said kind of handles this problem but what if I like an alternating variance that starts when the songs starts on the 3rd sample? There is NO way to make that happen in your reccomendations.
Well, if you need to have it startetd at the third sample, you would

- write two Snare Drum MIDI notes into the arrangement, a few seconds before the song starts (combined with clicking the reset button before PLAY)

or

- click the reset button
- then press a Snare Drum note twice on your MIDI keyboard
- then play the arrangement
Interesting
but I guess it would be hard to know which sample ANY given pass was starting at if one were stopping and starting in different places...

I suppose this indicates that one could hit the sanre key various times before starting to see if it makes things better
Last edited by toodamnhip on Wed Jun 20, 2007 11:05 pm, edited 1 time in total.
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Post by Frodo »

I went to West LA Music yesterday and told my rep about Mixosaurus. He was so intrigued that I think he wrote for more info on the spot.

He also told me that while BFD's rawness had its benefits, lots of TV composers didn't want to deal with quite so much "from scratch" programming and mixing. I don't have to mix under TV-type pressure, but the more I learn about mixosaurus, the more it appeals to me.

Salesmen at West LA Music mused at length about the pricing, comparing it to other comparably sized libraries. They were extremely pleased at how reasonable it appeared to be.

I'll be checking in with them over the next week or so to see what goes down, but they were extremely taken by this VI.
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Post by MIXOSAURUS »

Hi everybody,

I've updated MIXOSAURUS.com with a few new demo snippets of preset multis, the first video tutorial (covering the instruments' Levels controls), and a downloadable PDF of the main manual. Among other stuff, the manual has a list of all available articulations (chapter 8 ) and the keyboard layout (chapter 9).

Best regards,

Uwe Lietzow (CEO)
MIXOSAURUS DAW Drums
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toodamnhip
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Post by toodamnhip »

Frodo wrote:I went to West LA Music yesterday and told my rep about Mixosaurus. He was so intrigued that I think he wrote for more info on the spot.

He also told me that while BFD's rawness had its benefits, lots of TV composers didn't want to deal with quite so much "from scratch" programming and mixing. I don't have to mix under TV-type pressure, but the more I learn about mixosaurus, the more it appeals to me.

Salesmen at West LA Music mused at length about the pricing, comparing it to other comparably sized libraries. They were extremely pleased at how reasonable it appeared to be.

I'll be checking in with them over the next week or so to see what goes down, but they were extremely taken by this VI.
I just repaired my BFD after it has been in moth balls for ages. It is now working nice and seems even nicer than when I last used it. It seems to me that once you spend some time programming "from scratch", you can just save it as a pre set and not have to do so much programming in the future. i will also check the BFD site to see if they have iuser pre sets to also aid in this aspect.

Also, DP has a wonderful advantage in that, if you set up a self contained, KILLER drum set, with eq's compressors etc, you can save the whole thing as a clipping, using that as a starting point for other songs in the future.

With all that said, Perhaps Mixosaurus would like to comment on how it is different from BFD?
Last edited by toodamnhip on Sat Sep 08, 2007 3:03 am, edited 2 times in total.
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Post by zed »

toodamnhip wrote:Perhaps Mixosaurus would lie to comment on how it is different from BFD?
I would prefer that they told the truth! :wink:
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Post by MIXOSAURUS »

Hello everybody,

it's been a long, busy time, but finally MIXOSAURUS DAW Drums Kit A is now available through the online store of MIXOSAURUS.com.

Since the last posting the page has been updated with many videos. Here's an audio example of two of the included grooves that shows off MIXOSAURUS' incredible dynamics. This has been rough-mixed using some EQ and compression. As usual, the reverb is Kit A's own Teldex Room track.

http://www.MIXOSAURUS.com/audio/Porcarosaurus.mp3

Thanks for reading, and best regards from Berlin.

Uwe

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Post by Frodo »

MIXOSAURUS wrote:Hello everybody,

it's been a long, busy time, but finally MIXOSAURUS DAW Drums Kit A is now available through the online store of MIXOSAURUS.com.

Since the last posting the page has been updated with many videos. Here's an audio example of two of the included grooves that shows off MIXOSAURUS' incredible dynamics. This has been rough-mixed using some EQ and compression. As usual, the reverb is Kit A's own Teldex Room track.

http://www.MIXOSAURUS.com/audio/Porcarosaurus.mp3

Thanks for reading, and best regards from Berlin.

Uwe

MIXOSAURUS DAW Drums
Vielen dank für das Zustandserfassung!!

(Was im Himmel habe ich gesacht? Ich sprache kein Deutsch!!)

Danke sehr ein tausandfach!
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Post by MIXOSAURUS »

First off - excuse me Frodo that I left your kind German words unanswered... I didn't really have anything new to say so I thought I'd wait until I do (which is now) and not clutter this thread by a "one word" posting... so - thank you! (btw was that a machine? I can hardly believe it was as there are a few funny spellings in it)

And here's the latest stuff:

--------------

Native Instruments have added MIXOSAURUS DAW Drums Kit A to their gallery of KontaktPlayer Libraries:
http://www.nativeinstruments.com/index. ... aktplayer2

--------------

Press Release: http://www.mixosaurus.com/PressPics/MIX ... elease.pdf

--------------

I like to point you to an impressive solo piece by MIXOSAURUS user Piet De Ridder (Re-Peat) from Gent/Belgium:
http://users.telenet.be/deridderpiet.be ... Demo01.mp3
If you want to read more about the creation of this you I can post links to the discussions (not sure if it's welcome here to post links to other forums... didn't find anything on that in the FAQ). In those you'll also find links to several variations of Piet's solo using different kit presets.

--------------

Impossible playing technique of the day: "Hit the open Hi Hat, then slowly (!) lower the top cymbal!" (challenge posed to me in a German drummers' forum... imagine a drummer's evil laugh :)
Here's how this sounds using KIT A. These are NOT one-shot samples, but composed to answer the posting, using an "open Hi Hat" sound and various other Hi Hat playing techniques available in MIXOSAURUS - and nowhere else:
http://www.mixosaurus.com/audio/hihat_c ... openHH.mp3 <- hit open Hi Hat
http://www.mixosaurus.com/audio/hihat_contest/var1.mp3 <- hit open Hi Hat, then lower the top cymbal slightly until cymbals touch very lightly, then immediately release again
http://www.mixosaurus.com/audio/hihat_contest/var2.mp3 <- hit open Hi Hat, then lower the top cymbal until cymbals touch and sizzle, then stop the foot's movement
http://www.mixosaurus.com/audio/hihat_contest/var3.mp3 <- hit open Hi Hat, then lower the top cymbal and continue to move it down after cymbals have touched
http://www.mixosaurus.com/audio/hihat_contest/var4.mp3 <- hit open Hi Hat, then lower the top cymbal until cymbals touch and sizzle, then move it up again

--------------

Best regards,

Uwe Lietzow (CEO)
MIXOSAURUS DAW Drums
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Post by zed »

MIXOSAURUS wrote:I like to point you to an impressive solo piece by MIXOSAURUS user Piet De Ridder (Re-Peat) from Gent/Belgium:
http://users.telenet.be/deridderpiet.be ... Demo01.mp3
If you want to read more about the creation of this you I can post links to the discussions (not sure if it's welcome here to post links to other forums... didn't find anything on that in the FAQ). In those you'll also find links to several variations of Piet's solo using different kit presets.
Now THAT was a great sample. I am very impressed. I was really not so impressed with the previous Porcarosaurus.mp3 sample, but this one really shows how realistic these drums can sound. Good work.

I, for one, would certainly be interested in reading more about the creation of that sample and Piet's kit presets. Thanks in advance. :-)
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Post by wheever »

MIXOSAURUS wrote:I like to point you to an impressive solo piece by MIXOSAURUS user Piet De Ridder
Like my sig says: HOLY CRAP! That's utterly amazing! I can't believe the subtlety of the timbres as they change with the hits.

I would never have thought that was a VI.

Wow. :shock:
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Re: Something new in Drumland

Post by HeadMaster »

MIDI Life Crisis wrote:
rentadrummer wrote:Unless I missed it, no one has discussed this new entry in Drum VIs yet:

http://www.mixosaurus.com/

I'm just afraid that at only 122 GB of samples, there won't be enough. :D And good luck with back ups if they come on their own hard drive.
I thought the samples had way too much stick noise on the heads. I've been a drummer since 1963, so I'm fairly picky about my drum sounds. But it does seem that the snares and toms all had the sound of the stick hitting the head in too high a proportion to the sound of the head and body resonating.

Did I miss something, or were there no orchestral or ethnic percussion sets?
Where can I purchase your samples and loops? What you describe is kind of common on sampled drums IMHO, it's almost always "SMACK" that dominates, and I'd love to have more "drums" sounding samples.

:D

. . .
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