grimepoch wrote:Now that I have your attention, this months Sound-on-Sound has a *great* article on mixing in headphones. First, I am well aware of how hard this is to do. However, that doesn't change the fact I want to do some writing at 3:30 in the morning and need a bit of a more realistic headphone space
I need to hunt down the article and also to understand more of what this plugin you speak of really does.
My question regarding any simulation plugin for headphone monitoring is whether it introduces elements for critical listening which won't be there in the final mix. If this is not the case, I'm highly interested in checking out any plugin of this type. (More info, pleeez!)
However, to *write* at 3:30 AM is quite different than to *mix* at 3:30 AM. It sounds to me that for the purpose of simply getting a really good more-than-basic sound going in headphones it requires two or more sets of headphones-- one as flat as possible and another that has a respectable "sweet" sound more in line with how the music might be heard. I use a pair of AKG K240s, Sony V6s, and Sony 7509HDs. I've actually done a few final mixes when daylight hours were not at my disposal and cranking speakers were not an option.
Your "sweet" headsets need not be Sonys, but they ought to be a brand that do justice to the critical listening experience. Grado headsets are also wonderful, and probably one of the best kept secrets where headphones are concerned.
As with speakers, it's important to know your headphones intimately to understand how they translate or don't translate to other playback media.
For monitoring in general, I'll create an independent mono bus apart from the stereo master in DP and fold the entire mix to both places, A/B-ing the two at various levels high and low just as using the Auratone cubes way back when to the same effect.
Since wee-hour headphone monitoring is something I can't avoid, I've been checking out the Beyerdynamic's Headzone, which is a virtual reality headphone mixing environment for surround and stereo applications. Turn your head, and as with speaker mixing, the sound moves with it. At zero degrees forward, the listener has a solid stereo mix. Turn the head 90 degrees to the right, and the entire mix moves to the left side, and so on. This sounds a bit bizarre, but it *is* how ears and speakers work in a non headset environment. Mono fold down can easily be achieved with a Y adapter on the separate stereo headset output, while the surround headset remains the virtual reality environnment.
For $2500 it's cost prohibitive (I'd probably buy a second Mac at this point before getting these), but these headphones do address a need that has either been previously ignored or has been done very poorly to date.
But, fwiw, here's a link with some info that may offer some ideas to help you get to where you need to go.
http://www.headphone.com/guide/by-appli ... -high-end/
Grimepoch, I want to keep up with your search for the grail tool you seek-- please keep us posted.