Syncing a percussion loop with a live band recording
Posted: Sun Jan 05, 2025 2:05 pm
I'm back... with a new problem - one that I suspect can be solved with DP's beat detection and time-correcting tools, however I've never done anything like this. I'm on a deadline, so rather than experiment, I thought I'd ask here as there might be a certain way to get this done that I might not discover for a while.
During a live show, there was supposed to be a percussion loop started that would be in the house PA and extra loud in the drummer's monitor. Listening to this loop, he would count in the band and play to the loop; the band then plays to him. That has worked in the past, but this particular time - where the show was being recorded, of course - the monitor board had a hiccup and the loop was almost inaudible. The drummer signaled to kill the loop, then the band played the song without it. No loop, no click, nothing to keep the band at an exact tempo except the drummer's skill (he did a great job, which might make what I'm asking about easier).
I am wondering if I can take this loop, which is two-bars long, add it to the project, and have it stay in time with the drummer. I've already put it on a track, lined up the start, then did a Command-R to repeat it 20 times, but of course it goes out of sync with the live drums pretty quickly. Once the loop starts, it has to keep going for five minutes.
I assume I'll have to take the drummer's audio - kick drum? Snare? A submix of everything? - and do a "find beats", then this gets translated into a tempo map that I apply to a 5-minute-long audio file of the two-bar loop I create. Is this right? All I know right now is to drag the top edge of a soundbite to time-expand or compress it, giving me the idea to do this piecemeal, with separate two-bar-long soundbites of the loop, adjusting as I go - i.e., when I start to hear drift I insert another soundbite of the loop and drag it to match the drums, repeat, etc... this seems like it would be a very long process! There must be a better way, I hope - can anyone help? Thanks a ton!
[EDIT - I just want to make it clear that, at least at this moment, I am not looking for step-by-step instructions! AAMOF I just checked my DP prefs and "Automatically analyse beats and tempo" is checked - so I'm already partly there, I think. Just a general description of how to make this work in the most efficient way would be a godsend - I think I can figure out the details!]
During a live show, there was supposed to be a percussion loop started that would be in the house PA and extra loud in the drummer's monitor. Listening to this loop, he would count in the band and play to the loop; the band then plays to him. That has worked in the past, but this particular time - where the show was being recorded, of course - the monitor board had a hiccup and the loop was almost inaudible. The drummer signaled to kill the loop, then the band played the song without it. No loop, no click, nothing to keep the band at an exact tempo except the drummer's skill (he did a great job, which might make what I'm asking about easier).
I am wondering if I can take this loop, which is two-bars long, add it to the project, and have it stay in time with the drummer. I've already put it on a track, lined up the start, then did a Command-R to repeat it 20 times, but of course it goes out of sync with the live drums pretty quickly. Once the loop starts, it has to keep going for five minutes.
I assume I'll have to take the drummer's audio - kick drum? Snare? A submix of everything? - and do a "find beats", then this gets translated into a tempo map that I apply to a 5-minute-long audio file of the two-bar loop I create. Is this right? All I know right now is to drag the top edge of a soundbite to time-expand or compress it, giving me the idea to do this piecemeal, with separate two-bar-long soundbites of the loop, adjusting as I go - i.e., when I start to hear drift I insert another soundbite of the loop and drag it to match the drums, repeat, etc... this seems like it would be a very long process! There must be a better way, I hope - can anyone help? Thanks a ton!
[EDIT - I just want to make it clear that, at least at this moment, I am not looking for step-by-step instructions! AAMOF I just checked my DP prefs and "Automatically analyse beats and tempo" is checked - so I'm already partly there, I think. Just a general description of how to make this work in the most efficient way would be a godsend - I think I can figure out the details!]