My biggest DP issue: MIDI automation
Posted: Sat Mar 21, 2015 11:52 am
Hi.
(This is not going to be easy to explain so I've also made a video to illustrate.)
I've been using DP for a loonng time. I make my living on DP creating trailer music with big templates. I don't post a lot, but I've been around for quite awhile. DP is my main music writing program and it's nice in a lot of ways. That's why I use it.
But there is one aspect of DP that just does not work correctly in my opinion and the problem is that it's not just a minor nuisance, it's a mix KILLER. But I never hear anyone else talk about it. So, I'm trying to see if this bothers other people so a bunch of us can ask MOTU to do something about it.
I'll start by making a request and then get into the problem: Please just make the MIDI automation work like the audio automation.
Here's the problem: On the MIDI side of the app, while playing a sequence: in the measures before you arrive at a user's first automation point, DP moves parameters to preset settings, instead of leaving the settings where you had set that particular parameter. So, let's say the song starts at Measure 1 and your volume was set by you at 14 without any automation present or even having the automation turned on. And then you turn automation on and while playing, at Measure 5, you touch the volume slider for the first time to raise the audio a little bit from MIDI volume 14 to 20-----then on the next playback from Measure 1, the MIDI volume will jump to 127 until it hits your automation point at Measure 5 and then it dives down to 14 to perform your automation move. It messes your mix up.
Audio automation does not do that. Audio automation works correctly. It just leaves things where they were regardless of at what point in the sequence you started making changes.
The best way to illustrate what's going on is with a video: https://www.youtube.com/watch?v=78UMUsGczi4
In the video, I automate two MIDI parameters, and then I go to an audio track and automate an audio track for comparison.
-In this video, I start with MIDI volume at 14 and panned left to 20. There's no automation. I play the sequence. It plays fine.
-I enable the automation, then I play the sequence a second time. Just before Measure 5, I make my first automation moves, just slightly raising the volume.
-At 19 seconds into the video, I hit stop after that automation pass and the playback wiper returns to Measure 1. When it does that, look at the MIDI volume fader on the left of the screen. It jumps to FULL VOLUME 127! I don't want full volume 127. I wanted the song to start at 14. 127 is going to be very loud!
-Well, guess what, I hit play and BOOM----it's now VERY LOUD until it reaches that first volume automation point and then it DIVES DOWN. That's not what I wanted in the mix. I wanted the track's volume to start at 14 and then just raise a little bit. Now the volume is at 127 until that first automation. The mix is screwed.
-Ok, let's keep trying. How about pan? At :50 seconds, I start playing the sequence again. You can see the pan is set to 20---mostly left.
-I hit play and I do a little pan move that keeps the audio mostly left. At 1:05, I hit the stop button and the playback wiper goes back to Measure 1. LOOK AT THE PAN KNOB. It jumps to the center!! I don't want the audio to start at the center. It was set at 20! Now the audio is in the center until the first pan automation and then it JUMPS to the left. Again, that's NOT what I wanted in the mix.
-At 1:19, I switch to an audio track to compare how the automation feature works. I have the audio set to -10.5. When I perform automation on the audio track, and then hit stop and the playback wiper goes back to Measure 1, the volume returns to the expected -10.5. It doesn't jump to +6 like the MIDI fader would have! That would be ridiculous! Just like it's ridiculous for the MIDI fader to do!
One might say, well, just put a volume automation point at or near the start of the sequence and then the volume is set. That's an ok workaround in a small session, but it's not practical on massive templates. My trailer template is over 300 MIDI channels. All the MIDI volumes have been painstakingly set over time. I can't remember what volume every channel was set at. And if I just grab a MIDI fader in the middle of a track and automate, it SCREWS THAT TRACK BY GOING TO FULL VOLUME UNTIL IT HITS THE FIRST VOLUME AUTOMATION.
It just makes NO SENSE that it works this way. And again, the audio tracks don't work this way. The audio tracks works correctly.
So, my workflow in DP all these years has been, when I need to automate a MIDI volume in the middle of a piece of music, I need to first stop, hit "0" to return to the beginning of the sequence, turn on automation, click the fader QUICKLY BEFORE ANY NOTE PLAYS to set an automation point, then go back to the point in the song where I actually want to automate volume. If I forget to do this on let's say a big Horns line, then the next time I start the song and horns MIDI notes come in before the first volume automation point, THE HORNS COME BLASTING OVERTOP EVERYTHING ELSE BECAUSE THEY'VE SLAMMED TO FRICKING 127 AND NOW THEY ARE MASSIVELY CRUSHING MY SPEAKERS!!!!!! Yeah that's awesome. Oh yeah, and if you hit undo, it doesn't put the fader back to where it was, so now that volume setting is gone…….now you have to load a backup session to see what the volume was originally set at……
So, please tell me, does this bother anyone else? After so many years, it's driving me nuts! I would like to see if we can get a few people to request a change on this with MOTU.
And I've tried Automation Snapshots and things like that. They tie your hands and if you add new tracks, you're still facing all the same issues.
On the surface, it's a simple request-------please just make the MIDI automation work like the audio automation. I'm sure under the hood, it's not so simple, but the current way is just broken.
Thanks.
-gabe
PS. It's also a problem for me that in the soundbites window, DP won't let you name the actual FILE name with more than 32 characters……you can name the soundbite more than 32 characters, but there's some weird 32 character limitation on the FILE name for some reason within DP…...
(This is not going to be easy to explain so I've also made a video to illustrate.)
I've been using DP for a loonng time. I make my living on DP creating trailer music with big templates. I don't post a lot, but I've been around for quite awhile. DP is my main music writing program and it's nice in a lot of ways. That's why I use it.
But there is one aspect of DP that just does not work correctly in my opinion and the problem is that it's not just a minor nuisance, it's a mix KILLER. But I never hear anyone else talk about it. So, I'm trying to see if this bothers other people so a bunch of us can ask MOTU to do something about it.
I'll start by making a request and then get into the problem: Please just make the MIDI automation work like the audio automation.
Here's the problem: On the MIDI side of the app, while playing a sequence: in the measures before you arrive at a user's first automation point, DP moves parameters to preset settings, instead of leaving the settings where you had set that particular parameter. So, let's say the song starts at Measure 1 and your volume was set by you at 14 without any automation present or even having the automation turned on. And then you turn automation on and while playing, at Measure 5, you touch the volume slider for the first time to raise the audio a little bit from MIDI volume 14 to 20-----then on the next playback from Measure 1, the MIDI volume will jump to 127 until it hits your automation point at Measure 5 and then it dives down to 14 to perform your automation move. It messes your mix up.
Audio automation does not do that. Audio automation works correctly. It just leaves things where they were regardless of at what point in the sequence you started making changes.
The best way to illustrate what's going on is with a video: https://www.youtube.com/watch?v=78UMUsGczi4
In the video, I automate two MIDI parameters, and then I go to an audio track and automate an audio track for comparison.
-In this video, I start with MIDI volume at 14 and panned left to 20. There's no automation. I play the sequence. It plays fine.
-I enable the automation, then I play the sequence a second time. Just before Measure 5, I make my first automation moves, just slightly raising the volume.
-At 19 seconds into the video, I hit stop after that automation pass and the playback wiper returns to Measure 1. When it does that, look at the MIDI volume fader on the left of the screen. It jumps to FULL VOLUME 127! I don't want full volume 127. I wanted the song to start at 14. 127 is going to be very loud!
-Well, guess what, I hit play and BOOM----it's now VERY LOUD until it reaches that first volume automation point and then it DIVES DOWN. That's not what I wanted in the mix. I wanted the track's volume to start at 14 and then just raise a little bit. Now the volume is at 127 until that first automation. The mix is screwed.
-Ok, let's keep trying. How about pan? At :50 seconds, I start playing the sequence again. You can see the pan is set to 20---mostly left.
-I hit play and I do a little pan move that keeps the audio mostly left. At 1:05, I hit the stop button and the playback wiper goes back to Measure 1. LOOK AT THE PAN KNOB. It jumps to the center!! I don't want the audio to start at the center. It was set at 20! Now the audio is in the center until the first pan automation and then it JUMPS to the left. Again, that's NOT what I wanted in the mix.
-At 1:19, I switch to an audio track to compare how the automation feature works. I have the audio set to -10.5. When I perform automation on the audio track, and then hit stop and the playback wiper goes back to Measure 1, the volume returns to the expected -10.5. It doesn't jump to +6 like the MIDI fader would have! That would be ridiculous! Just like it's ridiculous for the MIDI fader to do!
One might say, well, just put a volume automation point at or near the start of the sequence and then the volume is set. That's an ok workaround in a small session, but it's not practical on massive templates. My trailer template is over 300 MIDI channels. All the MIDI volumes have been painstakingly set over time. I can't remember what volume every channel was set at. And if I just grab a MIDI fader in the middle of a track and automate, it SCREWS THAT TRACK BY GOING TO FULL VOLUME UNTIL IT HITS THE FIRST VOLUME AUTOMATION.
It just makes NO SENSE that it works this way. And again, the audio tracks don't work this way. The audio tracks works correctly.
So, my workflow in DP all these years has been, when I need to automate a MIDI volume in the middle of a piece of music, I need to first stop, hit "0" to return to the beginning of the sequence, turn on automation, click the fader QUICKLY BEFORE ANY NOTE PLAYS to set an automation point, then go back to the point in the song where I actually want to automate volume. If I forget to do this on let's say a big Horns line, then the next time I start the song and horns MIDI notes come in before the first volume automation point, THE HORNS COME BLASTING OVERTOP EVERYTHING ELSE BECAUSE THEY'VE SLAMMED TO FRICKING 127 AND NOW THEY ARE MASSIVELY CRUSHING MY SPEAKERS!!!!!! Yeah that's awesome. Oh yeah, and if you hit undo, it doesn't put the fader back to where it was, so now that volume setting is gone…….now you have to load a backup session to see what the volume was originally set at……
So, please tell me, does this bother anyone else? After so many years, it's driving me nuts! I would like to see if we can get a few people to request a change on this with MOTU.
And I've tried Automation Snapshots and things like that. They tie your hands and if you add new tracks, you're still facing all the same issues.
On the surface, it's a simple request-------please just make the MIDI automation work like the audio automation. I'm sure under the hood, it's not so simple, but the current way is just broken.
Thanks.
-gabe
PS. It's also a problem for me that in the soundbites window, DP won't let you name the actual FILE name with more than 32 characters……you can name the soundbite more than 32 characters, but there's some weird 32 character limitation on the FILE name for some reason within DP…...