Spinning wheel problem, DP 7.24
Posted: Thu Oct 25, 2012 4:16 pm
I would blame this on a complicated project, but I used to do these a lot and never had this problem until the past few months, and now it's happening on every project.
I'm only recording and edting audio, no VIs, very little MIDI, to a Quicktime Movie. Two stereo tracks, two mono tracks. After three or four operations (recording, edge edit), I try to do something like move a sound bite or start a playback pass or a record pass or edit a soundbite edge. The cursor turns to the rotating beach ball of death for somewhere between ten and forty seconds, then gives the program back. After another few edits or playbacks, it'll do it again. As you can imagine, when I have to tell the musicians to stop, sorry, wait... now let's record again; it gets really old really fast.
I've tried all kinds of things: setting the buffer at all different settings, changing the multiplier, changing the number of busses, closing the movie, quitting all other applications, moving projects to the same drive as the program, moving projects to a different drive, keeping the video on a third drive -- nothing makes any difference. And it didn't used to do this!
Any other ideas? I'm running on an iMac, 2.66 GHz Intel Core 2 Duo, 4 GB memory, it's happened under OS X 10.7 and now 10.8. The video card is a NVIDIA GeForce 9400 256 MB graphics. I'm recording to an 828 mk II by Firewire to a Firewire drive. I don't see any spike in CPU usage in the Audio Performance window, just a freeze. If I run Apple's Activity Monitor in the background I can switch over to it and it lists "Digital Performer (not responding)" until the petit mal is over, when it goes back to Digital Performer. Activity Monitor doesn't show anything else using much of the CPU.
Thanks for any new ideas!
I'm only recording and edting audio, no VIs, very little MIDI, to a Quicktime Movie. Two stereo tracks, two mono tracks. After three or four operations (recording, edge edit), I try to do something like move a sound bite or start a playback pass or a record pass or edit a soundbite edge. The cursor turns to the rotating beach ball of death for somewhere between ten and forty seconds, then gives the program back. After another few edits or playbacks, it'll do it again. As you can imagine, when I have to tell the musicians to stop, sorry, wait... now let's record again; it gets really old really fast.
I've tried all kinds of things: setting the buffer at all different settings, changing the multiplier, changing the number of busses, closing the movie, quitting all other applications, moving projects to the same drive as the program, moving projects to a different drive, keeping the video on a third drive -- nothing makes any difference. And it didn't used to do this!
Any other ideas? I'm running on an iMac, 2.66 GHz Intel Core 2 Duo, 4 GB memory, it's happened under OS X 10.7 and now 10.8. The video card is a NVIDIA GeForce 9400 256 MB graphics. I'm recording to an 828 mk II by Firewire to a Firewire drive. I don't see any spike in CPU usage in the Audio Performance window, just a freeze. If I run Apple's Activity Monitor in the background I can switch over to it and it lists "Digital Performer (not responding)" until the petit mal is over, when it goes back to Digital Performer. Activity Monitor doesn't show anything else using much of the CPU.
Thanks for any new ideas!