A tip about removing mouth noise
Posted: Sun Oct 10, 2010 1:15 pm
I thought I'd pass this along because it's a huge time saver:
I'm editing an audio book (which I love doing) and was fighting getting rid of some unwanted mouth and throat noises (outside and within the words). These can become glaringly obvious and annoying when you get things up to level.
I had downloaded the demo of RX2 the other day and I thought I'd give the DeClicker module a shot at getting these noises under control (that's not exactly what it's designed for but I figured it just might work). I'm happy to say it worked wonderfully. Wow! This is going to save me tons of time and the audio books will come out sounding better than ever.
The setting I found that worked best for this project was "M-Band random clicks' with the sensitivity set to 26.
You'll need to merge the track before bouncing or you'll get dropouts in the bounce. This plug looks way ahead and if there are too many soundbites due to edits it can't handle it during the bounce. It does fine with real-time playback so no need to merge the track until it's time to bounce.
It should work with music (singing) tracks, too.
c-ya,
Dan Worley
I'm editing an audio book (which I love doing) and was fighting getting rid of some unwanted mouth and throat noises (outside and within the words). These can become glaringly obvious and annoying when you get things up to level.
I had downloaded the demo of RX2 the other day and I thought I'd give the DeClicker module a shot at getting these noises under control (that's not exactly what it's designed for but I figured it just might work). I'm happy to say it worked wonderfully. Wow! This is going to save me tons of time and the audio books will come out sounding better than ever.
The setting I found that worked best for this project was "M-Band random clicks' with the sensitivity set to 26.
You'll need to merge the track before bouncing or you'll get dropouts in the bounce. This plug looks way ahead and if there are too many soundbites due to edits it can't handle it during the bounce. It does fine with real-time playback so no need to merge the track until it's time to bounce.
It should work with music (singing) tracks, too.
c-ya,
Dan Worley