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Broadcast Wave Export vs. Core Audio Wave Export?

Posted: Wed Aug 05, 2009 9:56 am
by RockNRoll
Hello all,

Does anybody happen to know what specific differences, if any, do either one of these export options have?

Thanks for any insight!

Re: Broadcast Wave Export vs. Core Audio Wave Export?

Posted: Wed Aug 05, 2009 10:01 am
by MIDI Life Crisis
I believe bwaves carry timecode data, .wav, not.

Re: Broadcast Wave Export vs. Core Audio Wave Export?

Posted: Wed Aug 05, 2009 10:23 am
by RockNRoll
Hi, thanks for the feedback.

I can't seem to find any specific info in the user guide or getting started manual that explains the essential difference between a broadcast wave export and core audio wave export. Up to this point I've been using mainly broadcast wave as a final bounce format as it automatically adds the bounced file into your sound bites window.

Re: Broadcast Wave Export vs. Core Audio Wave Export?

Posted: Wed Aug 05, 2009 10:27 am
by MIDI Life Crisis

Re: Broadcast Wave Export vs. Core Audio Wave Export?

Posted: Wed Sep 09, 2009 2:29 am
by Tomas E
Limitations (quote from Wikipedia)

The WAV format is limited to files that are less than 4 GB in size, because of its use of a 32-bit unsigned integer to record the file size header (some programs limit the file size to 2–4 GB).[3] Although this is equivalent to about 6.8 hours of CD-quality audio (44.1 KHz, 16-bit stereo), it is sometimes necessary to exceed this limit, especially when greater sampling rates or bit resolutions are required. The W64 format was therefore created for use in Sound Forge. Its 64-bit header allows for much longer recording times. The RF64 format specified by the European Broadcasting Union has also been created to solve this problem.
I don't like limitations like this, even if it won't affect my recordings. But still it seems more secure to leave as much as possible outside soundfiles, to get the most out of the sound itself.

BTW, what is the difference in size between BWAV and AIFF?