DP6.02 crash thread - can you read it?
Posted: Tue Jun 23, 2009 5:01 am
Hi DP6 users.
I am having regular crashes where this comes up in the prob report.
It could take MOTU months to reply so I thought I might ask any of you if you have experience of this.
Here is the offending crash thread:
Thread 60 Crashed:
0 com.MOTU.MAS.AudioUnitSupport 0x1ad2dc55 MasAUSupportProc::Process(MotuException*, float**, MasBufferInfo*, IMasEffectContext*) + 1399
1 com.motu.MAS.framework 0x016aedf8 0x1678000 + 224760
2 com.motu.MAS.framework 0x016a308d 0x1678000 + 176269
3 com.motu.MAS.framework 0x016d10b7 MAS83180 + 137
4 DPPart2.dylib 0x01093ec6 WrappedMasRenderCache::PushBufferThroughEffects(MasRenderCacheBuffer&) + 50
5 PerfEngine.dylib 0x01b66e1a PerfAudioPlayTrack::GenerateAudio(PerfMutexLite::Lock&) + 306
6 PerfEngine.dylib 0x01b66f21 PerfAudioPlayTrack::DoWork() + 125
7 PerfFoundation.dylib 0x0207075b GetUnitTestRandomLong() + 191
8 libSystem.B.dylib 0x93863155 _pthread_start + 321
9 libSystem.B.dylib 0x93863012 thread_start + 34
Thread 60 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x1ad2d6ef ecx: 0x00000000 edx: 0x00000000
edi: 0x24795330 esi: 0x24795330 ebp: 0xb4a18c18 esp: 0xb4a18910
ss: 0x0000001f efl: 0x00010286 eip: 0x1ad2dc55 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x00000010
It means nothing to me.
I get a pause, followed by about 4 seconds of beach ball - then blank screen. Very frustrating.
If I had a client over my shoulder I would prob check out Logic! But no, I'm sticking with DP, for now.
Thanks, 303
I am having regular crashes where this comes up in the prob report.
It could take MOTU months to reply so I thought I might ask any of you if you have experience of this.
Here is the offending crash thread:
Thread 60 Crashed:
0 com.MOTU.MAS.AudioUnitSupport 0x1ad2dc55 MasAUSupportProc::Process(MotuException*, float**, MasBufferInfo*, IMasEffectContext*) + 1399
1 com.motu.MAS.framework 0x016aedf8 0x1678000 + 224760
2 com.motu.MAS.framework 0x016a308d 0x1678000 + 176269
3 com.motu.MAS.framework 0x016d10b7 MAS83180 + 137
4 DPPart2.dylib 0x01093ec6 WrappedMasRenderCache::PushBufferThroughEffects(MasRenderCacheBuffer&) + 50
5 PerfEngine.dylib 0x01b66e1a PerfAudioPlayTrack::GenerateAudio(PerfMutexLite::Lock&) + 306
6 PerfEngine.dylib 0x01b66f21 PerfAudioPlayTrack::DoWork() + 125
7 PerfFoundation.dylib 0x0207075b GetUnitTestRandomLong() + 191
8 libSystem.B.dylib 0x93863155 _pthread_start + 321
9 libSystem.B.dylib 0x93863012 thread_start + 34
Thread 60 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x1ad2d6ef ecx: 0x00000000 edx: 0x00000000
edi: 0x24795330 esi: 0x24795330 ebp: 0xb4a18c18 esp: 0xb4a18910
ss: 0x0000001f efl: 0x00010286 eip: 0x1ad2dc55 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x00000010
It means nothing to me.
I get a pause, followed by about 4 seconds of beach ball - then blank screen. Very frustrating.
If I had a client over my shoulder I would prob check out Logic! But no, I'm sticking with DP, for now.
Thanks, 303