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EWQLSO Goes 64-bit in July

Posted: Sat May 24, 2008 11:45 pm
by Frodo
FWIW:

The release date of the 64-bit version of EWQLSO (PLAY Engine) has been announced for July 15th. So far, the 64-bit full memory access version will be for Mac only.

http://www.soundsonline-forums.com/show ... hp?t=13625

What's most remarkable is that the list price is almost 1/3rd that of the original version for PPC. Upgrade prices from all earlier versions are even more attractive, and for those who purchased and registered after January 18, 2007, the upgrade will be free.

I mention this here because I'm running the PLAY Engine in DP 5.13 with FabFour and it works really well. I mean-- REALLY well.

Posted: Sun May 25, 2008 12:58 am
by blue
Great news! Thanks for posting this Frodo.

Also good to hear Play is playing well on your machine with DP. Do you happen to know how well it's working on PPC boxes?

Posted: Sun May 25, 2008 1:53 am
by rikp
Thanks Frodo! This is great news! Seems like I have been waiting forever for the Play engine for this! I fall into the free upgrade categories so it will be interesting to see how they notify me!

Peace

rikp

Posted: Sun May 25, 2008 2:35 am
by Frodo
It's always a pleasure to post something worthwhile!! :P
blue wrote:Great news! Thanks for posting this Frodo.

Also good to hear Play is playing well on your machine with DP. Do you happen to know how well it's working on PPC boxes?
Good question. I've not installed FabFour on my PPC, otherwise I'd have a report for you on how PLAY in general behaves on PPC.

I think there's only one authorization allowed for FabFour (?), but I'm not sure. My G5 has been at another studio for quite a while-- and FabFour is not necessarily the kind of library that would require more than one computer-- at least until they come out with expansion libraries.

But knowing how well SO-PLAY works on PPC is something I'm keenly interested in because this is the very reason why I kept my G5 instead of dumping it. The notion of total 64-bit memory access should give that machine a second wind of sorts, I would think.

No telling how ready for prime time SO-PLAY and DP6 in combo will be right out of the box.

On a related topic:

Have you ever owned a cat for a year or more then adopted a dog?

Posted: Sun May 25, 2008 9:05 am
by kgdrum
hey Frodo :
this is very interesting news.this might make a real difference on my PPC.but as always i'm sure there will be some growing pains associated with this upgrade. a few,tweaks updates and fix's needed before things are moving smoothly.
So am I understanding correctly, Play will have a way of working in 64 bit even though DP is 32 bit?? i remember hearing some other companies such as Tascam have figured out this trick.If this works and a few other plug manufactures follow w/ this 64 bit technology ,I also might hold off on the PPC >Macintel transition a bit longer...............:wink:
KG

Posted: Sun May 25, 2008 12:42 pm
by Frodo
kgdrum wrote:hey Frodo :
this is very interesting news.this might make a real difference on my PPC.but as always i'm sure there will be some growing pains associated with this upgrade. a few,tweaks updates and fix's needed before things are moving smoothly.
So am I understanding correctly, Play will have a way of working in 64 bit even though DP is 32 bit?? i remember hearing some other companies such as Tascam have figured out this trick.If this works and a few other plug manufactures follow w/ this 64 bit technology ,I also might hold off on the PPC >Macintel transition a bit longer...............:wink:
KG
Hey kg:

Yes, the 64/32 cohabitation appears to be working with PLAY. I got practically all of FabFour loaded into DP 5.13 in Tiger-- some 41 instances or so. Granted- FabFour is 13GB and SO Platinum Bundle is currently 136GB. Because Platinum Plus contains both the 16-bit set with 1 mic position as well as the 24-bit set with the 3 mic positions in one package, I'm sure that it will be closer to 170GB.

Certainly, no one will have all of that loaded at once, but it's definitely a bigger library by a factor of 13 or 14.

With that said, I can get a pretty decent wind and string section loaded onto my Intel with brass and percussion on my G5 using the current NI-powered version of Gold, but it's only "decent" and not "ideal"-- and it's not Platinum. Given that I'm using Kontakt, this "decent" instance count is happening within DP's 3-4GB limit on each computer.

1. From what I've seen already with Gold and FabFour, I fully expect to get a "decent" FULL orchestra on one computer with 8GB of RAM under PLAY.

2. I expect that using two computers with SO-PLAY will increase my instance count by a factor of at least 2.

3. Upping the RAM on my Intel to 16GB should increase instance counts by a factor of 3.

4. I can now use Kontakt 2 for other things or set it aside altogether.

Yeah-- there are a lot of "point-zero" software versions on the horizon and a lot of user testing will have to be done.

This has been a long time coming--- Just six more weeks!

Posted: Sun May 25, 2008 9:36 pm
by Frodo
Some additional info:

Responses to questions (hopefully self explanatory without posting them) were posted by Doug Rogers of East West. Emphasis: mine.

1. Again, with multiple processors, you can only access them in a host by opening up another instance. Only in standalone mode can you access all processors at once from a single instance.

2. We have no plans to release the convolution [reverb] as a separate plug-in, we may in the future, but our plate is full right now. In the last update of PLAY the convolution has been assigned it's own processor (assuming you have multiple processors) and that has improved performance.

3. Interval sampled legato is not possible in a busy concert hall, there's not enough time and the hall reverb is a problem, but we are doing this in our new strings collection that will be recorded in our large studio 1 at EW Studios (see pic of the pianos in studio 1) that will be released next year. This is not designed as a replacement for the EWQLSO Strings, it's an additional library.

Posted: Tue Jun 17, 2008 3:23 am
by Frodo
HEADS UP!!!!!!!!!

SOL users could be SOL if they don't hurry...


East West is giving registered users until June 30th to get their pre-orders in if they want to qualify for whatever discounts they are entitled to when upgrading EQLSO-SOL from the Native Instruments-powered engine to their new PLAY engine.
East West wrote:Yes, June 30 is the deadline to get these pre-order upgrade prices. They are only $99 (unless you want to take advantage of discounted version upgrade) and there is two weeks to order. With so many EWQLSO users we need the additional two weeks before release to prepare everything.
Hmm. I'm not sure I *fully* understand what they mean or just why they'd cut off registered users for their special upgrade prices in favor of having them pay higher upgrade prices just two weeks before the release date. Needing extra processing time is one thing, but giving users just 9-10 business days to figure it out (after making them wait for a couple of years) is going to be problematic for some when they discover that they've been mysteriously disqualified all of a sudden two weeks before the product is even shipping.

I found this info buried in a thread on their forum by accident. Had I been on tour I would have missed it myself. An e-mail would have been a very nice gesture because the info was 194 posts deep into the thread by an anonymous admin.

So, get your pre-orders in before you miss your free or nominal upgrades and to save yourself from having to pay hundred$ more instead from July 1st onwards.

There it is, fwiw.

http://www.soundsonline.com/East-West-Q ... -c-61.html

Good luck!

Posted: Tue Jun 17, 2008 10:45 am
by Kubi
Thanks so much! Great catch! It's posts like this that justify my checking this board regularly... much appreciated!

:D

Posted: Tue Jun 17, 2008 11:18 am
by Frodo
Kubi wrote:Thanks so much! Great catch! It's posts like this that justify my checking this board regularly... much appreciated!

:D
Hey Kubi--

I've had my share (and my fill) of "gotchas" in the past, so I fully understand. I can just see it now-- a ton of people will return from June weddings and graduations then take the long holiday weekend in July to discover their cherished $99 upgrade changed to $600+.

btw-- the only shipping option I got as FedEx overnight, which came to about 20% of the cost. Also, if you're in California they'll add 8.25% as well.

Cheers,
Frodo

Posted: Tue Jun 17, 2008 1:00 pm
by kgdrum
hey all:
it looks like EW changed the upgrade policy(quietly)now there is no charge to keep the original NI license and it appears they folded it in to the upgrade price.
I was on the phone with them I think I am understanding all of this correctly.
I have Gold and Gold XP Pro bundle and want to upgrade to Platinum Plus,the catch is I will have the original Gold bundle(NI fully operational) and will have the Platinum Plus upgrade($599) which will be Play only.
This seems like a fair deal but I wonder how well this will work with my 2.7 dual PPC(6.5 gigs ram).As Play seems to be optimized for newer Macs.
Will I be able to utilize a library such as Platinum Plus Play(PPP?) reasonably on 1 mac?

I am leaning towards Platinum Plus because it will give me the flexibility to be able to write and lay down tracks in 16 bit and then render into 24 bit .
I also like having close mic positions and I know I am going to upgrade sooner or later to a Macintel but am a bit hesitant as of now with all of the 8 core issues that keep cropping up(i use UAD)
I also wonder if the issues that keep hitting people are 8 core issues,Leopard issues or Macintel issues or all of the above?
any comments,advice,how well is other Play VI's working with PPC?
thanks
KG :D

Posted: Tue Jun 17, 2008 1:50 pm
by Frodo
kgdrum wrote:hey all:it looks like EW changed the upgrade policy(quietly)now there is no charge to keep the original NI license and it appears they folded it in to the upgrade price.
I was on the phone with them I think I am understanding all of this correctly.
Folded it in or "added to"? Hmm. I never paid much attention to the numerous other upgrade price paths because mine was so different since I'm kissing NI-everything good-bye. I had NO IDEA that the NI double license was part of this!! :shock:

But this is interesting, kg. Once again, you all but spearheaded this cause and hammered it home despite opposition. You win again for all of us.

Wow!... and thanks!!
kgdrum wrote: I have Gold and Gold XP Pro bundle and want to upgrade to Platinum Plus,the catch is I will have the original Gold bundle(NI fully operational) and will have the Platinum Plus upgrade($599) which will be Play only,this seems like a fair deal but I wonder how well this will work with my 2.7 dual PPC(6.5 gigs ram). Play seems to be optimized for newer Macs...
I would think that you should be fine with your hardware setup. You might want to get more RAM since PLAY will use everything you have installed.

"Optimized for Intel" doesn't mean that PPC support will suffer on the software level. Certainly, Intels have a hardware advantage and PLAY will fully support the Intel architecture. But I really don't think you'll feel a *particular* disadvantage on PPC. In fact, the 64-bit addressing should bring new life to your 2.7.

The G5 is the minimum CPU, according to their system requirements, but you're at the top of the G5 heap with your machine.
kgdrum wrote: --
I know I am going to upgrade sooner or later to a Macintel,but am a bit hesitant as of now with all of the 8 core issues(i use UAD)
any comments,advice,how well is other Play VI's with PPC?
thanks
KG :D
Yeah-- the 8-Core issues are more troubling than many expected. While some issues are indeed DP-related where VI prerendering and certain AU protocols won't appear until DP6 arrives, a recent chat with my trusted music merchant who is also an authorized Mac dealer confirmed many suspicions about what's going on with the 8-Core and all Macs running OSX are due to a variety gaffes with Apple's approach.

While Snow Leopard will add what Leopard should have had anyway, the fact that the hurdles have prevented even Apple from getting Logic 8 into true 64-bit addressing implies a rather grim reality. Add to this the fact that Apple appears to be dropping PPC support for Snow Leopard and you have a violently mixed blessing in the works.

With that said, I have FabFour and have also confirmed that F4 is apparently a LOT less taxing than MOR, Gypsy, or the other PLAY libraries which are still reporting issues I've not had with F4. I suspect that SO will be a more complex library than F4 for all it's MIDI controller and patching necessities.

How well this will work on PPC and Intel remains to be seen for numerous reasons.:

First-- this is a point zero release and there will be a teething period before expected kinks will be ironed out.

Second-- SO is just going to be different from the other libraries because it's an orchestra and not just a a rhythm section with some strings or brass. If you're running a full orchestra cinematic style, the demands will be great no matter what computer you are using. EW is still talking about using SO on multiple computers even with PLAY on Intel, although the days of 8 machines under the NI engine may be a thing of the past at this point. 2-3 machines, maybe.... but it makes me wonder just how much one can get loaded on G5s and even the 2007 Intels.

I upgraded to Platinum Pro, and while one is allegedly able to work with the "gold" version inside of it to save resources, they say that the same controller and note data can be easily swapped over to the triple-mic samples. This has got to challenge the resources where 3 times the samples will have to be used.

For general PLAY/PPC compatibility I am collecting notes and will post my findings. But I think we're all in the dark about SO's specific concerns under PLAY. Some things will be bugs resolved by fixes, but I suspect that other things will just be quirks to look out for and to avoid.

Honestly? I'm praying for a pleasant surprise.

Posted: Tue Jun 17, 2008 1:57 pm
by chucks
I may have missed something along the way, but as an Original Gold owner, the first round of Play updates were suppose to have been $49 for the Play engine or $99 for the Play + keep you NI auth. That was announced more than 18 months ago. The only other offer I've seen was the Gold + XP upgrade which I'm not even sure what that was about, except it put you in the Intel world. Now it's $199 to upgrade from the Original Gold to Gold Complete - 4x the original. If you're looking forward to Mac 64 bit, read the fine print with these two footnotes on the EWQLSO features page:

*Network support will be available after release.
**MAC 64-bit support will be available after release as a free download for all registered users.
http://www.soundsonline.com/product.php ... tid=EW-177

Has anyone received an upgrade notification yet? Tic - tic -tic

Posted: Tue Jun 17, 2008 2:09 pm
by Frodo
chucks wrote:I may have missed something along the way, but as an Original Gold owner, the first round of Play updates were suppose to have been $49 for the Play engine or $99 for the Play + keep you NI auth. That was announced more than 18 months ago. The only other offer I've seen was the Gold + XP upgrade which I'm not even sure what that was about, except it put you in the Intel world. Now it's $199 to upgrade from the Original Gold to Gold Complete - 4x the original. If you're looking forward to Mac 64 bit, read the fine print with these two footnotes on the EWQLSO features page:

*Network support will be available after release.
**MAC 64-bit support will be available after release as a free download for all registered users.
http://www.soundsonline.com/product.php ... tid=EW-177

Has anyone received an upgrade notification yet? Tic - tic -tic
Hey chucks--

I wonder if this might be a dreg statement left over earlier versions of PLAY because the PLAY engine itself went 64-bit on the Mac with 1.0.05x. I remember this same blurb from last year before it went 64-bit because FabFour only ran in 32-bit for a long time.

I'll have to investigate. Sounds odd for them to go 64-bit then go back to 32-bit with a new library. But stranger things have happened!!

Posted: Tue Jun 17, 2008 2:12 pm
by Frodo
kgdrum wrote:
any comments,advice,how well is other Play VI's working with PPC?
thanks
KG :D
Hey KG:

In case you've not seen this, it's a tip sheet from a guy using a G4 CPU with PLAY!! He might not be using the latest version of PLAY, though... I imagine some of these tips could be good general practice in any case....

http://www.soundsonline-forums.com/show ... hp?t=13568