Posted: Sat Oct 13, 2007 10:10 pm
Man whenever I see Tim's Avatar I got look away and scroll by as fast as possible. That set of chompers would make Austin Powers jealous...
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I've grown to expect that should I ever meet Tim, he'll look just like his avatar. I'll be looking around the room for that face. Something tells me I'll probably be (pleasantly) surprised.waxman wrote:Man whenever I see Tim's Avatar I got look away and scroll by as fast as possible. That set of chompers would make Austin Powers jealous...
Shooshie wrote:I've grown to expect that should I ever meet Tim, he'll look just like his avatar. I'll be looking around the room for that face. Something tells me I'll probably be (pleasantly) surprised.waxman wrote:Man whenever I see Tim's Avatar I got look away and scroll by as fast as possible. That set of chompers would make Austin Powers jealous...
Totally agreed, Frodo.Frodo wrote:This is one of the sick casualties of relying on workarounds for everything. The first problem (before getting to tap tempo) is the fact that your project is now running at 400 bpm anyway.FMiguelez wrote:.
AWESOME discovery, Shoosh!!!!!!!![]()
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Thanks for this, man, really. I had given up on this feature LONG ago, but now, it's been reborn.
Ok. That's the bright side. Now, the dark one, though a bit unrelated:
Eventhough Magic D spelled a work around, I still haven't been able to make sense of the fact that when you go into tap mode, BUT with a QT movie, the damned thing will speed up or down according to your tapping. Now , from a Film Scoring perspective, that just doesn't make sense...
Suppose you have a cue where you need a flowing tempo, with some nice ritardandos, etc. Well, you can't record nor design a tempo map like that because the QT keeps speeding up or slowing down![]()
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Why would one EVER need this to work like that? I can make it work with some worarounds, but they make you waste so much time, and do totally unnecessary steps.
Maybe this bug is related to the workaround you just discovered, but I don't think so. There is just something very weird and poorly-coded about this. DP is supposed to be THE film scoring app, correct? So why would I want the QT movie to speed up or down according to my tapped tempo?!?!?!?!?!?!?!?!?
If someone figures this out, that person will definitely win a medal.
Workarounds have their limits-- and I'm begging MOTU to fix the problem once and for all. PLEEEEEZ.
It's been at least 4 years since this feature was broken. I have no idea how people doing serious scoring have gotten around this hurdle.
There is a lock in the movie's upper window frame that, when disabled, allows one to 'control' the movie and DP's sequences independently. That means, when locked the transport does everything. When unlocked, the movie won't run unless you use the movie's own transport buttons. That's clearly not the answer, though.Shooshie wrote:Fernando, can you lock the QT track? (I don't know the answer to that. Just asking)
Shooshie
What hair?Shooshie wrote:Tim, that must be an old picture, for since it was taken your hair has gotten darker, right? ;)
Hi, Shoosh. Yes, definitely. Actually, this used to be one work-around, but got tired of it. If the QT movie is locked, it will follow the tap tempoShooshie wrote:Fernando, can you lock the QT track? (I don't know the answer to that. Just asking)
Shooshie
Yes, Frodo, indeed. Please read my response to Shooshie just above this one to learn about my laughable work-arounds (especially the first one which, obviously, I no longer use). We should not need an extra independent computer just to accomplish this, right??Frodo wrote:There is a lock in the movie's upper window frame that, when disabled, allows one to 'control' the movie and DP's sequences independently. That means, when locked the transport does everything. When unlocked, the movie won't run unless you use the movie's own transport buttons. That's clearly not the answer, though.Shooshie wrote:Fernando, can you lock the QT track? (I don't know the answer to that. Just asking)
Shooshie
I've been looking for more info, but the only option outside of avoiding tap tempo is to time stretch/compress the audio to fit or to just ignore grids and use flutters, punches, and streamers. I'm still searching, though, fwiw.
I have, and I fully understand the "tap dance" you've had to do all too well.FMiguelez wrote:Yes, Frodo, indeed. Please read my response to Shooshie just above this one to learn about my laughable work-arounds (especially the first one which, obviously, I no longer use). We should not need an extra independent computer just to accomplish this, right??
I seriously doubt your former point, my friendFrodo wrote:I'm now trying to figure out why the feature appearently doesn't need to be fixed because I'm convinced that either I'm not using DP properly or that the feature would be fixed if it were really broken.
Frodo wrote:I *must* be missing something because it just can't be that complicated.
Possibly not. This is just for me, and I assumed that if I could get a tempo map, with a click, the grid in the Drum Editor would line up with the click and make editing, and searching, easier. Tap Tempo might not be the right tool for the job, and it could be that Adjust Beats is the better choice. Shooshie gave me some tips a long time ago about using Adjust Beats, but this was for a track I had already recorded without a click. Maybe that's still the best tool, but better when used on the original band track before I record the drums. Another one of those features that I'm not that familiar with. (with which I'm not that familiar? Don't want to offend the grammar patrol.)I would't typically recommend sending beat mapped tracks to someone not using the same beat map. Theoretically, though, it's important to remember that the audio is not changed. Audio that locks to audio *should* work, but it's hard to know until you've tried it. MIDI tracks are probably out of the question.
Is it really necessary for you to beat map?
There are only a few instances when I get a track without click, and they aren't DP projects. Most of the time, unless someone is working in DP, all I send back are the individual audio drum tracks, or a 2 track drum mix.Are your collaborators using DP?
I'm recording with an electronic kit and start by recording a MIDI sequence. Once I edit the one bad note (in my dreams) I print the audio. I do all of my editing in the Drum Editor and without grid lines that line up with a click, it's a little more difficult to quantize the one note that's out of time (again, wishful thinking).Dunno-- I'd probably choose to just play in real time (you are using real drums, yes?) and do it tape deck style, zero-sync the drum track(s) and give it back to them. You can still edit your tracks however you'd want. That way, they can set your files to 1|1|000 and they'll all line up without worrying about timestamps and tempo maps, etc.
That's the method that I've used a few times to find the overall tempo of the song. I think it's something I learned from you shortly after I joined the 'nation.To Rent-a-drummer (Ron):
There is another "tap tempo" that I think you should know about. When in Tempo Slider mode, tap the \ key (backslash). By the second tap you'll see the tempo slider adjust to your tapping speed. Keep tapping and it will keep adjusting the tempo. Once you're sure you are at the tempo you want, hit RETURN. I can usually nail it in about 3 taps and RETURN.
I'm not Waxman but I've thinking about what you just described. I'm wondering if Tap Tempo isn't what I need in the first place, and I should be using Adjust Beats.To Waxman:
I don't remember now exactly what you had asked, but U-Nation is running so slow for me I don't want to go back and find it. (It's taking like 3 minutes to load a page or post a message) So, I'm going to go with the best I can recall. If it's not what you were asking about, let me know. I think you were talking about setting up a tempo map for a piece of music. I think the feature you're wanting is "Record Beats." With Tap Tempo broken, I haven't even gone as far as "Record Beats" in many years, so I don't know the current status of it. Maybe the same trick is required to make it work. Maybe not. I used to use Record Beats many years ago, but stopped using it a while back, because I was working a lot with Disklaviers, and they have a half-second latency between the time they receive a MIDI signal and the time they actually play it. That makes for some interesting problems in MIDI arranging that most DAWs cannot handle. DP is particularly suited for it, because MOTU added some features for me many years ago, but Record Beats is one that just didn't work well with disklaviers.
Anyway, if I were to use Record Beats today, I'd go through it as closely as I could, then I'd follow up with "Adjust Beats" with snapping and "preserve original performance" turned on. With the beats already pretty close, from Record Beats, I could get it exact with Adjust Beats in no time at all. Since they would already be close, I'd probably go note-by-note, and just "bump" them so they would jump into position under their notes. Where there is a beat without a note or transient to snap to, I'd hold down the COMMAND key and move it until I saw the tempo mark levelling out with its predecessors. (I keep the Conductor Track and the MIDI/Audio comparison track open and locked to each other in Consolidated Windows)
Anyway, there's no really fast way of doing a tempo map. If you can record beats accurately enough, then you might get away with just that by itself. But I find that either DP or me is not accurate enough to do a complete tempo map that way. That's why I always finish with Adjust Beats, and bump each beat to its "real" position.