Interesting that this is the same advice that came from EW regarding PLAY-- to not load up one instance but rather use multiple instances with fewer patches in each.Timeline wrote:I have found K2 seems to really load up the sys when multiple sounds are cued at once.
Try using more instances and breaking them up. Strangely, it helped me.
Okay, so the workaround is understood-- but it seems to defeat the intent of having a multi-timbrel VI. The NI players placed an 8-patch limit on each instance-- so perhaps they know something we don't. That there are no more NI Players for the Intel has even deeper implications.
What's odd is that on the MacPro I've never had a CPU spike. While this is much more common on the G5, K2.1.x is a WHOLE lot more stable-- loads and saves much faster.
Incidentally, I need to track down the info regarding K2 loading in "ghost samples" where different patches use the same samples. The ghost samples are loaded into RAM in some way that overwhelms the system.
The one issue remaining that is not unique to K2 is when DP in the activity monitor shows 16,777,210.00 TB of actual memory. This number comes up when there are more than 3GB of samples loaded in any VI on my system-- and crashes only occur once this number appears. That number, incidentally is the exact same as the RAM access limit number under 64-bit threading. Why it's showing up now with 32-bit apps is beyond me.
I'm really starting to envy my friends who do not use VIs and are dedicated to audio-only. Those who have moved on to the MacPros are in hog-heaven right now.