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Posted: Thu Apr 03, 2008 8:17 am
by Spikey Horse
... further to Shooshie's post...

I never quite understood what they were (apart from pretty, trippy computer gen. pictures from the 90's) until I saw this interesting doc in several parts on YT .... just search 'Arthur C Clarke mandelbrot set' or something like that.

They are formed from just a single, simple equation, the colours are added to highlight the patterns (like shading a relief map) put the rest is just the equation expressing itself, into infinity.....

Yes Shooshie, the one that zooms in so that the original view becomes bigger than the known universe is mind blowing stuff! yikes! They are beautiful but the idea of them is what really amazes .... and definitely some connection between these and to whatever is the blueprint of the natural world.

Posted: Thu Apr 03, 2008 8:27 am
by Luke
all is vibration

light, sound, geometry

a spherical torus pulling in and releasing out....existing within a universal icosadodecahedron

but just how far do ya wanna go down the rabbit hole?

signed,
a fractaled/fractured simpleton ;-)

Posted: Thu Apr 03, 2008 9:24 am
by bjornln
monkey man,

I didn't know you were also an actor and a spokes-monkey ?

http://www.youtube.com/watch?v=y7QgcCVwQhM


/B

Unicornation posts need to stay on topic

Posted: Thu Apr 03, 2008 12:34 pm
by dwilliams
I love to stay connected with the MOTU DP community, but I have to say that reading Unicornation posts is often painful and a waste of time. It seems like less than 30% of the posts are on topic. If you want to socialize, post a thread about socializing. I can't stand all the BS I have to wade through to read the posts that actually have the information I'm trying to get. Folks, let's use our time and this great resource effectively. Please.

Solo Bug

Posted: Thu Apr 03, 2008 12:36 pm
by dwilliams
Earlier in the thread someone mentioned the "Solo bug". I know exactly what they are talking about. I basically can't use my solo function. If I do, all the sudden the CPU meter shoots up to 100% and all of the audio drops out. Maybe it has something to do with one of the plug-ins that's loaded. I don't know, but I really hopes the problem goes away with DP 6.

DP6 features

Posted: Thu Apr 03, 2008 1:13 pm
by dwilliams
There are a lot of things I'd like to see in DP6. Track icons definitely. Also, how about ratcheting up the content? For $500, Logic throws in thousands of high quality VI's, loops, channel templates, an awesome stereo waveform editor, the inspector, that really cool built in browser, you can change the tempo or key of a loop right in the workspace...the list goes on and on. And for the Logic hater's on this board, spare us the bashing. Logic isn't perfect, but it's a great program, anyone who gives it a fair shake can see that. DP has always been my main DAW since 2.7, but they need to keep pace with the competition.

I am happy to see the window tabs. I like this approach much better than the consolidated window which I don't care for (I do most of my work on the road on a 13" screen, I'd probably like it better on a big display). Also the expanded track view works for me. I do most of my recording and arranging from the track view (I guess that is unusual from what I have read). I'm very happy to not have to freeze or otherwise record VI's before bounce to disk, but how much time do we have to sacrifice for this rendering to take place? Also, can we use AU plug-ins on the rendered VI's? I'm very happy to be able to use WAV or AIFF files. So can we just drag a file onto the workspace and it copies to the project folder? Also, can we join multiple sound bites in a track into a single file? I usually export all my comp'd tracks via a track bounce to WAV one track at a time so I can send my project to a (DP'less) ProTools studio for mix-down. A "learn MIDI controller" command a la Reason is essential. It is so easy in Reason, just select your parameter, select "learn" turn the knob and voila. Speaking of Reason, I love the equipment rack approach in Reason. It would be cool to see that implemented, but in fairness, I have never really explored the FX rack. I didn't find it intuitive. Another thing, how about a .pdf manual!?! Every program provides that. Like I said earlier, I am on the road all of the time. I'm not going to carry around a giant book, that's lame. I've heard the argument that a .pdf manual promotes piracy, but I don't see a piracy problem with MOTU software (Sony and Cakewalk are a different story). If they are so worried about piracy, use the iLok. I imagine most DP users already have one for a DP VI or Waves plug-ins. I'd also like to see something like the elastic/liquid audio feature in Pro Tools. Finally and most importantly, I want a stable, bug-free and CPU efficient environment to maximize track count, plug-ins, VI's and efficiency, and minimize frustration.

Keeping in spirit with the post, if MOTU says Q1, it won't be out before May or June I bet. Then when it comes out, they won't tell anyone, you'll have to log into the MOTU and drill down to the DP downloads to find it. Their home page still says 5.12 available now and 5.13 has been out for months. But I'm ok with that. I want them to focus on coding and debugging rather than marketing.

Re: DP6 features

Posted: Thu Apr 03, 2008 3:33 pm
by Shooshie
Could MOTU have meant "Quarter 1" as in July? FISCAL quarter 1?

Posted: Thu Apr 03, 2008 4:26 pm
by Dwetmaster
I'm happy that every day that goes by is a day closer to DP6...:wink:

Re: Unicornation posts need to stay on topic

Posted: Thu Apr 03, 2008 4:38 pm
by James Steele
dwilliams wrote:I love to stay connected with the MOTU DP community, but I have to say that reading Unicornation posts is often painful and a waste of time. It seems like less than 30% of the posts are on topic. If you want to socialize, post a thread about socializing. I can't stand all the BS I have to wade through to read the posts that actually have the information I'm trying to get. Folks, let's use our time and this great resource effectively. Please.
Hi David... listen I'm glad you are here participating. I see that you posted 8 times so welcome. I am the Site Admin, and I understand you may not agree with how this board operates, but the fact of the matter is it is a COMMUNITY and a friendly one at that, and I like it like it is. I'm not trying to give you a hard time, but administering the site or admonishing members is kind of *my* job and the socializing mostly goes on in the OT forum where this post probably should have been and I'm moving it there as it's "theoretical."

Again, I'm not trying to pick a fight, but I think maybe you should get to know the community a bit more before scolding everyone here. I financially support the board (the Google Ads do help) and maintain it, and I like the feeling of community here. If it gets silly I'll say something, but this isn't a cut and dried "just give me the information dammit!" type of site. Thanks.

EDIT: I see that even though you posted 8 times you have indeed been here since Jan 2007, so you may be more familiar with things. This board is sort of a "participatory community" and your style may be just to scan boards for things you can "use"-- but that's not the vibe here.

Posted: Fri Apr 04, 2008 1:22 am
by zed
Shooshie wrote:Great stuff. Really great. I found some links there that led to even better, such as one that zoomed into a set deeper than the size of the known universe.

The important thing, to me, about zooming into these sets is to realize what we're looking at. We're looking at boundaries between the edges of things that just don't quite meet. If you ever wondered what happens on the quantum level of things, where "objects" break down into forces, and if any two forces ever actually met each other -- that is, ever actually occupied the same space, they'd either cease to exist, or they'd become something else -- then you may have played the game of trying to follow these things as they try to meet, and see where they go.

Well, these are not actually forces or objects, but mathematical constructs. Geometrical spaces. And they are Mathematically limited to where they can be in relation to each other. So, the deeper you go into the border, the more they dance around each other, never quite becoming the other. Any time two parts begin to come together, when there is a mathematical necessity that they be separated by another part, then you will find the other part zooming into existence between them before the original two can touch. As the rules get more complex, or as there are more parts of the plane forbidden to meet, the borders between them grow more and more complicated.

The real world is like this, too, since no two objects ever really meet. At the borders between things, reality becomes loopy and complex. Rivers, for example, get oxbows, jump their boundaries, refuse to be contained. At the borders of religions and nations, there are always skirmishes where they just don't quite fit together. At the border of a tube, where the wind passes over its end, pressure differences resemble those mandelbrot sets. When enough regularity is reinforced through harmonic regulation of those pressures, a miraculous thing happens: the pipe sings. But chaotic underpinnings will keep causing more pressure differences that are not harmonic, and so the pipe will acquire a voice of its own, transients and harmonics of its own. Push it too hard, and chaos ensues; you get non-harmonic noise. Keep pushing and you go through more noises until another regular period comes along -- just like in those mandelbrot sets -- and another beautiful sound emerges: the fundamental is now overblown at an octave or a fifth, fourth, 3rd, 2nd... etc.

At the edges of things, the world is in turmoil, for no two things touch in perfect harmony. They must find their shared overtones, their complimentary-shaped boundaries, and work out the dance between them that both keeps them apart and allows them to almost touch.

Fractals are some of the most fascinating edges in the universe.
Brilliant post Shooshie! It's so fascinating, that these structures and, indeed, the world around us, can create such beautiful and complex spaces, by following what are probably very simple rules. The whole idea of edges that can never quite meet is really quite interesting. I'm still trying to connect that idea with what I am seeing when I look at some of those 3D zooms on Mandelbrot sets in YouTube (e.g. http://www.youtube.com/watch?v=7EHb9Eh6tM4). I am assuming that in each frame we are looking at the 3D space occupied by the boundaries of that single object at a particular level or depth within it. Not really sure though... I need to explore these some more.

Speaking of spaces and their edges, I had an interesting psychedelic experience last year, where I popped out of my body and actually found myself in the space that was between the outside of body and the boundaries of the room and the objects in the room around me. It was a very strange feeling, but quite exhilarating.

The other day I came across a book at a local bookstore on Cymatics, which is a science which studies the connection between sound, vibrations and physical reality. I haven't bought it yet, and I can't remember the exact title, but there is an interesting overview of the topic on this page: http://www.world-mysteries.com/sci_cymatics.htm (with lots of cool pictures too).

It's incredible how sound vibrations can create such beautiful patterns in nature. No wonder we all love making music so much. :-)
dwilliams wrote:I love to stay connected with the MOTU DP community, but I have to say that reading Unicornation posts is often painful and a waste of time. It seems like less than 30% of the posts are on topic. If you want to socialize, post a thread about socializing. I can't stand all the BS I have to wade through to read the posts that actually have the information I'm trying to get. Folks, let's use our time and this great resource effectively. Please.
Personally, I wish that fewer conversations would diverge into references involving "poo", but for the most part I like how these threads can sometimes wind through a wide array of subjects. Nice to learn, for example, that some of my fellow Unicornians share a passion for fractals, and it's a pleasure to share some ideas on this topic.

Posted: Fri Apr 04, 2008 1:36 am
by twistedtom
Some place between 2D and 3D.
8)

I have a program that is a plug-in for Photoshop called Genuine Fractals it is used to resize a photo. I use it to make very large prints; GF adds pixels and figures what the color of the pixels should be.

I could see fractals being used for a reverb algorithm.

Posted: Fri Apr 04, 2008 2:03 am
by twistedtom
Adobe After Effects CS3 has a filter that generates fractals. You can vary them over time and change the formula affecting them to create cool effects. I have used it as a background for a gogo dancer I green walled to make a 60••™s 70••™s type video.

Posted: Fri Apr 04, 2008 3:21 am
by zed
twistedtom wrote:I have a program that is a plug-in for Photoshop called Genuine Fractals it is used to resize a photo. I use it to make very large prints; GF adds pixels and figures what the color of the pixels should be.
That's pretty cool. I just watch a Genuine Fractals video at: http://www.ononesoftware.com/tutorials/

It is certainly an impressive advancement in photo manipulation. I wonder about the degree to which the algorithms can actually be considered fractal calculations? Perhaps 100%. I wish I better understood how it works.

Posted: Fri Apr 04, 2008 3:36 am
by twistedtom
It does not add detail but you would think it did, it just makes lots of pixals out of what you have so your print does not pixallate.

Posted: Fri Apr 04, 2008 8:54 am
by monkey man
zed wrote:Personally, I wish that fewer conversations would diverge into references involving "poo", but for the most part I like how these threads can sometimes wind through a wide array of subjects
Agreed, Zed.
Hang on... :shock:
bjornln wrote:monkey man,
I didn't know you were also an actor and a spokes-monkey ?
http://www.youtube.com/watch?v=y7QgcCVwQhM
/B
Well, B, that's not my best pooformance, to be honest.
Did you notice that the last comment was made 3 months ago, and was, "What the heck?!?"? :lol:

Sorry Dave Williams - someone fed the wildlife. Happens every day.
I recommend you skip my posts when browsing, along with threads such as "You're right" and "The One", lest you be overcome by frustration.
Seriously. Eat the meat and spit out the bones mate.
Personally, I don't mind bones at all; they add character and interest... and sometimes even humour. :shock: