Not if it's built in to your template. When I write, all my VI's are already outputting to an aux/stereo track(s). When I'm done, I just arm the stereo track(s) and record.giles117 wrote:Blue, that is 1 step too many.
When you total the time it takes to offline bounce with the time it takes to check it for problems, you're not saving any time. For that reason, I never use offline bouncing when I use Logic. For me, realtime is the way to go all the time.giles117 wrote:Logic offers a real time or an offline bounce. so your VI's are ive during the bounce if you want to hear the bounce or if not they are live during the offline bounce.
Agreed. DP's implementation of freeze tracks is lame and merely a quick reaction to Logic's. Logic's is so much more transparent.giles117 wrote:Freeze Track implementation in DP needs to be bettered. Nice Idea, but Logic kills DP in that regard. Hit a star (the freeze button), press play, and a few seconds later... done. It does a freeze in an offline fashion Not realtime as DP does.
Not for me. I use Logic because I have to collaborate with others who use it, but I find the sequencing workflow to be much better in DP. Obviously, this is subjective, but I can't stand object based editing. It's great if you copy/paste a lot, but for more linear writing I find it to be a struggle.giles117 wrote:But as the previous poster said and as I have said. Sequeincing/Composition....Logic. Audio Production....DP all Day Long.
One of my favorite ways of working in DP is to open the MIDI graphic editor, put DP in solo mode, then hide/show the tracks I want to work on. What you see is what you hear. You can easily jump from one section of the piece to another without worrying what region you are in. This method is indispensable to me, especially when writing orchestral stuff.
I just don't like being constrained to regions in Logic, and not knowing at a glance exactly where the notes start on the arrange page (at some zoom levels).
But that's me.