Loosely speaking, I've checked out a few of your pieces and I like what you do! I especially like that you seem to add ethnic drums wherever possible. It's generally very tasteful with nice rhythms taking center stage to give the musics a sense of energy.
Well done!
Music for video game
Forum rules
This forum is where you can post links to sound files of your projects created in Digital Performer in order to get feedback. You may also plug your band and announce live performances.
This forum is where you can post links to sound files of your projects created in Digital Performer in order to get feedback. You may also plug your band and announce live performances.
- musicarteca
- Posts: 705
- Joined: Fri Oct 15, 2004 10:01 pm
- Primary DAW OS: MacOS
- Location: Montreal
- Contact:
- killerpineapple
- Posts: 9
- Joined: Mon Nov 05, 2007 1:36 am
- Primary DAW OS: MacOS
Cool stuff. I checked out both videos. Awesome percussion throughout. I liked the 2nd one a bit more. The "bigness" of the sound seemed to match the scope of the game better. The strings in the first video didn't quite bang me over the head as much as I would have liked.
Iberiathememix was beautiful. Definitely evokes images of ancient rome or greece.
Iberiathememix was beautiful. Definitely evokes images of ancient rome or greece.
- Matt
G5 dual 2.7 GHz PPC, OSX 10.5, DP 5.13, MOTU 2408 mkII, PCI-X 424, MSI, Roland 2080, EWQLSO Platinum Pro, EWQLSC
G5 dual 2.7 GHz PPC, OSX 10.5, DP 5.13, MOTU 2408 mkII, PCI-X 424, MSI, Roland 2080, EWQLSO Platinum Pro, EWQLSC
- musicarteca
- Posts: 705
- Joined: Fri Oct 15, 2004 10:01 pm
- Primary DAW OS: MacOS
- Location: Montreal
- Contact:
Hi Matt, thanks for the comments. I know what you mean about the strings. I was afraid that a thick sound would make them blurry so I opted for a thinner sharper attack. I know it can be improved. Do you have any suggestions? By the way, I am not sure if what you are not to exited about refers to the string music part itself or the sound.
Thanks for listening.
Thanks for listening.