dewdman42 wrote: ↑Wed Oct 30, 2024 10:19 pmI think its fair to say that for a good while, the progress on DP development has seemed slower then some other competing products. I personally doubt this is due to MOTU simply not wanting to do it. it's a balancing act of resources and they are doing what they can.
Indeed and I've never questioned that. Unfortunately there's a vast chasm between wanting to do something and doing it. I agree it's a balancing act. Depending on what's important to you, you may find yourself on the wrong side of the scale.
The idea you have about changing over to subscription may in fact be the best option to keep it alive and functioning longer into the future. I personally don't love subscription plans, and also quite likely I will move on to other DAW's if they did that. maybe. I should say it depends on how they do it and how much it costs. But I think many devout DP users would go for it. And perhaps that would give them more garanteed revenue that they could use to allocate resources to DP in some way.
Well... not to split hairs, but I was not talking about a *subscription* but rather a support plan. There are some nuanced differences. Pro Tools, for example, has a subscription plan and also "perpetual licenses" that come with a year of support and then you renew your support annually. I have a friend who has a subscription. He has to pay money to Avid every month or his Pro Tools stops working. I have a perpetual license for Pro Tools Studio (again that I got 1/2 price from someone given it as a gift), and I pay $199/year for a support plan, meaning I'm eligible for updates during while my support is current. If I let the support lapse, I don't get updates, but my copy of Pro Tools Studio keeps working until some future version of MacOS might break it.
Anyway... the
support plan might bug people, but I don't think it's as onerous as a
subscription. I will *never* do a subscription for anything
Also as you say it would depend on the price. I don't think MOTU could charge $199/year like Avid, but on the other hand, maybe $99/year would be adequate. And it would have to prove a good investment to end users. This means more frequent incremental bug fix releases and hopefully shortening the amount of time between users reporting a bug and MOTU fixing that bug. And yes... new feature releases perhaps once per year? I'm just spitballing here.
I always feel like if they do the features ahead of time and release it, then the revenue will still come equally well...but its a philosophical thing for me...i don't like the idea of users funding their development. that's what investors are for. we should not have to be taking that risk as customers.
I don't know. Users *always* fund development. When we buy products, some of that money funds development. Investors want a return on investment. They have no skin in the game like users do. I don't know if there are investors that would be willing to pony up the kind of money that would be necessary if the likelihood of success and substantial profit on that investment isn't guaranteed?
They need to develop it, and earn our business. That's just how I feel free enterprise should work. Otherwise customers will end up being exploited and taken advantage of sooner or later, that is human nature. The fair exchange happens when they produce something that is worth selling and sell it to us if we think its worth it.
Well... if they changed their model and tried to go with some sort of support plan... it would be up to those of us that are deeply invested in DP to decide if it's worth it. To me... let's say I had to pay $99/year... and this resulted in a noticeable improvement in the app as well as accelerated rate of addressing bugs. That would be worth it to me personally. Heck man... I WANT to use DP. If I could sit down and write a check right now for $99 or even $199 to have EUCON support improved (even if only plugin parameter mapping) and the hardware insert plugin fixed, I would do it in a heartbeat. Gladly.
But I also think DP could release paid updates more often than they have been. Yes they might have to acquire a few more developers and work on it more in order to do that, but then theoretically there could be more revenue from regular yearly upgrades. some of the ongoing momentum can come from user loyalty and perception that its being worked on, its developed, their needs are being met, etc..people will continue to sink their money in to that model and as revenue goes up, then MOTU can hire people and/or allocate developer resources to DP more and so on....
I think so, too. Of course it also means that people like me, desperate for long standing bug fixes know we have to wait longer because users will demand whiz bang new features that knock their socks off to be convinced to pay for that upgrade. Back to the analogy I made earlier about the house... I'm wishing the guest bathroom toilet would flush while there's a crew out back building a barbecue station on the back porch. When revenue is tied exclusively to new features, new features, new features... seems like the "mundane" things (aka maintenance) gets deferred. What good are new features if basic nuts and bolts things aren't working correctly?
Some of the things Mike pointed out about the interface are why many people seem to be turned off by Dp when they try it. Its often not immediately intuitive, giving people and instant feeling of being enabled to create. Instead it's a deep product that takes some time to get up to speed before you can accomplish anything. some very powerful features such as clippings window behavior as an example...mike gave an example of using clippings to store some track setups and i didn't;'t even know that was possible...and most people would never inuit that from the word "clippings". The use of the word "chunks" is equally confusing to most people out there that have no idea what it is. This to me says that usability factors were simply not given enough attention by true experts in that field. dp isn't terrible. Reaper is terrible regarding usability. logicPro wins that contest between the big ones... But anyway that is the kind of thing that will turn people away from a product very fast, regardless of the underlying power that is there if you take hte time to get used to it and learn it. take a look at the Reaper fans out there that think its the greatest thing ever due to a LOT of internal power, customizability and flexibility...but to this day i've never enjoyed my attempts to use it...its not intuitive and I can't be bothered with it. Some people feel that way about Dp to a lessor degree. If MOTU wants to gain market share...that would be an area to work on it. but the question is does motu even care about gaining market share on DP? I'm not sure they do. As long as they aren't losing money on it, I think they will tick away at it....make some improvements here and there, keep it going...but its all indications are that it will continue to change slowly for the foreseeable future...and in truth its hard for them to compete against Steinberg and Apple due to resources.
There's a lot there. I don't really know if it's possible to make software that is both immediately intuitive AND extremely powerful. I know nobody want's to have to look at manual anymore. For those that never want to look at one, maybe Garage Band is what they should stick with. I mean, how do you make something like "Adjust Beats"
immediately intuitive? I've barely messed with Pro Tools but there are many things that aren't immediately intuitive. I've heard of the Elastic Audio feature... but I can tell you I don't know what it is, and there's not a chance in hell I'm gonna just figure it out by poking around and trial and error. At some point, I'm gonna have to search the manual or search YouTube.
It's funny, but I don't find DP very hard to grasp at all. But then when you come at it from the perspective of a different DAW it may seem that way. I'd hazard a guess that to make the most out of the deeper features of ANY PROFESSIONAL DAW, you're going to have to sit down and do the hard job of learning how certain things work. Goes against the instant gratification impulse out there today. Again... I see a bit of a contradiction. I want an enormously powerful tool that can do all sorts of cool things and produce great results, but I don't want to have to expend any effort learning to use it. That used to be called
hiring a studio and paying an "engineer."