Anyone doing spatial audio design for VR?
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This forum is for seeking solutions to technical problems involving Digital Performer and/or plug-ins on MacOS, as well as feature requests, criticisms, comparison to other DAWs.
This forum is for seeking solutions to technical problems involving Digital Performer and/or plug-ins on MacOS, as well as feature requests, criticisms, comparison to other DAWs.
- BKK-OZ
- Posts: 1977
- Joined: Sat Jan 22, 2005 10:01 pm
- Primary DAW OS: MacOS
- Location: Oztrailia
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Anyone doing spatial audio design for VR?
I am working a bit in VR lately, taking some of my art and re-creating it as VR experiences. Some interesting challenges with the audio side of things, just wondering if anyone else is starting to work in spatial/VR audio?
Cheers,
BK
…string theory says that all subatomic particles of the universe are nothing but musical notes. A, B-flat, C-sharp, correspond to electrons, neutrinos, quarks, and what have you. Therefore, physics is nothing but the laws of harmony of these strings. Chemistry is nothing but the melodies we can play on these strings. The universe is a symphony of strings and the mind of God… it is cosmic music resonating through 11 dimensional hyperspace.
- M Kaku
BK
…string theory says that all subatomic particles of the universe are nothing but musical notes. A, B-flat, C-sharp, correspond to electrons, neutrinos, quarks, and what have you. Therefore, physics is nothing but the laws of harmony of these strings. Chemistry is nothing but the melodies we can play on these strings. The universe is a symphony of strings and the mind of God… it is cosmic music resonating through 11 dimensional hyperspace.
- M Kaku
Re: Anyone doing spatial audio design for VR?
I dont work in VR BKK, but I imagine SPAT by flux is something that would be killer for your work. I can't say enough positive things about it for moving and placing things in space.
AMPGUI themes - Andy rocks!, 3 macs, MacPro 768GB ram, 16core OS12.7.5, DP11.32, all Waves, all SLATE,PSP, IK multimedia & Audioease plugs, all PAlliance, Softube, most all Orchestral Tools, tons of NI VI's all air Spitfire, all Audiobro, all Berlin, EW PLAY, LLizard, MachFive3, Kontakt5, Omnisphere, RMX, LASS, all Soundtoys, Lexicon AU's, melodyne and others I know am forgetting, cause I'm old...Also mucho outboard rigs, MTPs, DTP, antelope WC, and 4 control surfaces with Raven.
- BKK-OZ
- Posts: 1977
- Joined: Sat Jan 22, 2005 10:01 pm
- Primary DAW OS: MacOS
- Location: Oztrailia
- Contact:
Re: Anyone doing spatial audio design for VR?
Thanks for that labman.
I am familar with SPAT (I have Flux's HEar plug).
But neither of those help with the workflow side of things.
They are both pretty useful in terms of traditional sound design workflows, but not VR.
Two Big Ears have developed a DAW-VR plugin, but it isn't supported in DP, and Google have some tech that one can use within Unity as part of their VR developer's kit. Would love to use the former but can't, and the Google tech means working out audio from within Unity which is not ideal.
Still searching...
I am familar with SPAT (I have Flux's HEar plug).
But neither of those help with the workflow side of things.
They are both pretty useful in terms of traditional sound design workflows, but not VR.
Two Big Ears have developed a DAW-VR plugin, but it isn't supported in DP, and Google have some tech that one can use within Unity as part of their VR developer's kit. Would love to use the former but can't, and the Google tech means working out audio from within Unity which is not ideal.
Still searching...
Cheers,
BK
…string theory says that all subatomic particles of the universe are nothing but musical notes. A, B-flat, C-sharp, correspond to electrons, neutrinos, quarks, and what have you. Therefore, physics is nothing but the laws of harmony of these strings. Chemistry is nothing but the melodies we can play on these strings. The universe is a symphony of strings and the mind of God… it is cosmic music resonating through 11 dimensional hyperspace.
- M Kaku
BK
…string theory says that all subatomic particles of the universe are nothing but musical notes. A, B-flat, C-sharp, correspond to electrons, neutrinos, quarks, and what have you. Therefore, physics is nothing but the laws of harmony of these strings. Chemistry is nothing but the melodies we can play on these strings. The universe is a symphony of strings and the mind of God… it is cosmic music resonating through 11 dimensional hyperspace.
- M Kaku
-
- Posts: 3098
- Joined: Fri Oct 15, 2004 10:01 pm
- Primary DAW OS: MacOS
- Location: San Francisco
- Contact:
Re: Anyone doing spatial audio design for VR?
I've been looking into this myself. Thanks for the info about Two Big Ears. That's the only viable Mac option that I've seen. Seems like there's a lot more options for PCs.
Whole lotta info here: https://developer.oculus.com/documentat ... dk/latest/
Whole lotta info here: https://developer.oculus.com/documentat ... dk/latest/
14-inch MBP M1 Max (2021), 13.6.x, 64GB RAM, UAD Quad Tb Satellite, 4 displays ::: 2009 4,1 > 5,1 MacPro 12-core 3.33 ghz , 10.14.x, 96GB RAM, GeForce GTX 770 , NewerTech eSATA/USB3 PCIe Host Adapter, UAD-2 Quad, ::: 15-inch MBP (2015) 10.14.x, 16GB RAM ::: Lynx Aurora (n) USB ::: DP (latest version), Vienna Ensemble Pro danwool.com
- BKK-OZ
- Posts: 1977
- Joined: Sat Jan 22, 2005 10:01 pm
- Primary DAW OS: MacOS
- Location: Oztrailia
- Contact:
Re: Anyone doing spatial audio design for VR?
Thanks for that link dix, will check it out.
I wrote to Two Big Ears (and pestered them via Twitter) about supporting DP.
They wrote to me and said 'not yet'. I tried their AU plug anyway, but it didn't pass the DP validation routine.
- maybe if others also said they are interested, it might help move things along a bit?
Edit:
I just re-checked, and the Two Big Ears plug has loaded, but my trial license has expired, so I am going to try to get a new one.
Also found this binaural, HRTF plugin, but still after that elusive workflow: http://www.dklingler.com/projects/spatializer
Edit/Edit:
The Two Bigs Ears set up requires two plugins, one to sit on your audio channel, the other as a 'Control', where you route your signals/mix, etc. The first loads OK in DP, but the Control won't pass validation for me.
I should say I am on DP 8+, so I dunno if this would still be the case in DP 9+.
I wrote to Two Big Ears (and pestered them via Twitter) about supporting DP.
They wrote to me and said 'not yet'. I tried their AU plug anyway, but it didn't pass the DP validation routine.
- maybe if others also said they are interested, it might help move things along a bit?
Edit:
I just re-checked, and the Two Big Ears plug has loaded, but my trial license has expired, so I am going to try to get a new one.
Also found this binaural, HRTF plugin, but still after that elusive workflow: http://www.dklingler.com/projects/spatializer
Edit/Edit:
The Two Bigs Ears set up requires two plugins, one to sit on your audio channel, the other as a 'Control', where you route your signals/mix, etc. The first loads OK in DP, but the Control won't pass validation for me.
I should say I am on DP 8+, so I dunno if this would still be the case in DP 9+.
Cheers,
BK
…string theory says that all subatomic particles of the universe are nothing but musical notes. A, B-flat, C-sharp, correspond to electrons, neutrinos, quarks, and what have you. Therefore, physics is nothing but the laws of harmony of these strings. Chemistry is nothing but the melodies we can play on these strings. The universe is a symphony of strings and the mind of God… it is cosmic music resonating through 11 dimensional hyperspace.
- M Kaku
BK
…string theory says that all subatomic particles of the universe are nothing but musical notes. A, B-flat, C-sharp, correspond to electrons, neutrinos, quarks, and what have you. Therefore, physics is nothing but the laws of harmony of these strings. Chemistry is nothing but the melodies we can play on these strings. The universe is a symphony of strings and the mind of God… it is cosmic music resonating through 11 dimensional hyperspace.
- M Kaku
-
- Posts: 3098
- Joined: Fri Oct 15, 2004 10:01 pm
- Primary DAW OS: MacOS
- Location: San Francisco
- Contact:
Re: Anyone doing spatial audio design for VR?
Okay, I'll do my part to encourage DP support from TBE in the future.
Thanks for the updates. VR ain't going away. It'd be cool if MOTU got ahead of it by offering Spatial Sound Design tools in DP like they do with Surround.
Thanks for the updates. VR ain't going away. It'd be cool if MOTU got ahead of it by offering Spatial Sound Design tools in DP like they do with Surround.
14-inch MBP M1 Max (2021), 13.6.x, 64GB RAM, UAD Quad Tb Satellite, 4 displays ::: 2009 4,1 > 5,1 MacPro 12-core 3.33 ghz , 10.14.x, 96GB RAM, GeForce GTX 770 , NewerTech eSATA/USB3 PCIe Host Adapter, UAD-2 Quad, ::: 15-inch MBP (2015) 10.14.x, 16GB RAM ::: Lynx Aurora (n) USB ::: DP (latest version), Vienna Ensemble Pro danwool.com
Re: Anyone doing spatial audio design for VR?
It's an entirely different area from traditional audio because you have to work in X, Y, and Z. There is also distance, doppler, effect of rooms/walls/material etc. to take into account in order to create realism. Also a big challenge will be to make it work in real time as not all VR will be limited to static game environments.BKK-OZ wrote:I am working a bit in VR lately, taking some of my art and re-creating it as VR experiences. Some interesting challenges with the audio side of things, just wondering if anyone else is starting to work in spatial/VR audio?
You can experience some of this in the virtual world Second Life by going to a live music venue. That platform allows you to control your camera such that you can move it in the 3d space and the sound will adjust accordingly. For example, if you go to a live music venue, you can set it up so that if you move the camera close to the performer so that the sound is "in your face," but as you move the camera back the sound moves back as well. That happens in real time (live), and while that platform is a decade old now, it can give you a sense of some of the challenges that exist in VR sound.
Perhaps some tools emerge from Apple, as Tim Cook has been talking up VR lately, and Apple has patents in this area. Whether tools emerge in the form of additions to DAW's (either as plugins or stock capabilities), or are new tools remains to be seen. The audio solutions will also likely need to work with mesh design tools (Maya, Blender, etc.) as well as with VR headsets. So, it will be interesting to see how it develops.
MacPro5,1 2012, six core 2 x 3.06, 10.12.5, Digital Performer 9.13, 40 gb ram, 828mkIII, 2408 mkII, MTP AV, Logic Pro X 10.3.1, Studio One v 3.2, Pro Tools 12.7.1
- BKK-OZ
- Posts: 1977
- Joined: Sat Jan 22, 2005 10:01 pm
- Primary DAW OS: MacOS
- Location: Oztrailia
- Contact:
Re: Anyone doing spatial audio design for VR?
So true.billf wrote:It's an entirely different area from traditional audio because you have to work in X, Y, and Z.
And for games, and other VR experiences, there is really no 'mixing' per se, because you put the sounds into the VR environment, and the observer in effect mixes them via their movements - closer=louder, etc. It is more like setting up for a live concert where the audience can freely move around, than it is like mixing for traditional stereo, or even 5.1 playback.
Interestingly (at least to me) is that no one really seems to be talking about audio for VR video. In a VR video, as distinct from a VR experience, the observer can move their head around, but not their body (the camera might move, but all the observer can do is swivel their head. VR video are typically location shots and the like, but that is the format I am currently experimenting with.
VR is as big a jump as silent-talkies, black/white-color, if not bigger.
No one has (AFAIK) cracked what that means for VR audio, because there doesn't appear to be any way to set up the audio so that it tracks with the user.
Cheers,
BK
…string theory says that all subatomic particles of the universe are nothing but musical notes. A, B-flat, C-sharp, correspond to electrons, neutrinos, quarks, and what have you. Therefore, physics is nothing but the laws of harmony of these strings. Chemistry is nothing but the melodies we can play on these strings. The universe is a symphony of strings and the mind of God… it is cosmic music resonating through 11 dimensional hyperspace.
- M Kaku
BK
…string theory says that all subatomic particles of the universe are nothing but musical notes. A, B-flat, C-sharp, correspond to electrons, neutrinos, quarks, and what have you. Therefore, physics is nothing but the laws of harmony of these strings. Chemistry is nothing but the melodies we can play on these strings. The universe is a symphony of strings and the mind of God… it is cosmic music resonating through 11 dimensional hyperspace.
- M Kaku
Re: Anyone doing spatial audio design for VR?
The closest I've seen so far is the stuff from Linden Lab and Philip Rosedale's new venture, High Fidelity. Linden Lab have Second Life (which as mentioned above is a decade old and incorporates some 3d audio capabilities), and an alpha for a new VR technology they call Sansar which aims to bring VR to the web. High Fidelity (also in alpha) is associated with Linden Lab (Rosedale founded both companies), and has working sites (one a Pink Floyd museum), so 3d audio is on the radar, although in the really early phases.BKK-OZ wrote:No one has (AFAIK) cracked what that means for VR audio, because there doesn't appear to be any way to set up the audio so that it tracks with the user.
Here is part of a recent post from High Fidelity:
Eric’s fireworks system combines a cartoon-like industrial button mechanism with an elegant little script to detect interaction. Using Javascript, the system instantiates and launches an entity skyward using physics, creates and parents a particle system to the entity for a smoke trail, and pops out a another, final particle system for the crescendo. When combined with sound effects, audio injectors and High Fidelity’s excellent HRTF implementation, the fireworks system is an audiovisual delight, best shared with friends making obligatory oooh & aaah sounds.
MacPro5,1 2012, six core 2 x 3.06, 10.12.5, Digital Performer 9.13, 40 gb ram, 828mkIII, 2408 mkII, MTP AV, Logic Pro X 10.3.1, Studio One v 3.2, Pro Tools 12.7.1
- BKK-OZ
- Posts: 1977
- Joined: Sat Jan 22, 2005 10:01 pm
- Primary DAW OS: MacOS
- Location: Oztrailia
- Contact:
Re: Anyone doing spatial audio design for VR?
Had a look at that, thanks for the info.billf wrote:The closest I've seen so far is the stuff from Linden Lab and Philip Rosedale's new venture, High Fidelity.
Their thing seems to be kind of like a Second Life+, or a Unity online experience, which is still different from VR video. In VR video, it is a bit like the old Quicktime VR thing, where you have a panoramic image (motion video now) wrapped around the observer. In a thing like High Fidelity, or a standard VR experience, it is relatively straight-forward to place sounds spatially. But in a VR video, everything except rotation is in the can from the start, and so giving spatial audio cues becomes problematic.
Not sure if I am explaining myself well here...
Cheers,
BK
…string theory says that all subatomic particles of the universe are nothing but musical notes. A, B-flat, C-sharp, correspond to electrons, neutrinos, quarks, and what have you. Therefore, physics is nothing but the laws of harmony of these strings. Chemistry is nothing but the melodies we can play on these strings. The universe is a symphony of strings and the mind of God… it is cosmic music resonating through 11 dimensional hyperspace.
- M Kaku
BK
…string theory says that all subatomic particles of the universe are nothing but musical notes. A, B-flat, C-sharp, correspond to electrons, neutrinos, quarks, and what have you. Therefore, physics is nothing but the laws of harmony of these strings. Chemistry is nothing but the melodies we can play on these strings. The universe is a symphony of strings and the mind of God… it is cosmic music resonating through 11 dimensional hyperspace.
- M Kaku
- BKK-OZ
- Posts: 1977
- Joined: Sat Jan 22, 2005 10:01 pm
- Primary DAW OS: MacOS
- Location: Oztrailia
- Contact:
Re: Anyone doing spatial audio design for VR?
Good article with quick history of spatial audio and an update on the current situation: https://t.co/hPV1HgYkLT
Cheers,
BK
…string theory says that all subatomic particles of the universe are nothing but musical notes. A, B-flat, C-sharp, correspond to electrons, neutrinos, quarks, and what have you. Therefore, physics is nothing but the laws of harmony of these strings. Chemistry is nothing but the melodies we can play on these strings. The universe is a symphony of strings and the mind of God… it is cosmic music resonating through 11 dimensional hyperspace.
- M Kaku
BK
…string theory says that all subatomic particles of the universe are nothing but musical notes. A, B-flat, C-sharp, correspond to electrons, neutrinos, quarks, and what have you. Therefore, physics is nothing but the laws of harmony of these strings. Chemistry is nothing but the melodies we can play on these strings. The universe is a symphony of strings and the mind of God… it is cosmic music resonating through 11 dimensional hyperspace.
- M Kaku