Soundbite editor re-launches audio engine?

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Killahurts
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Soundbite editor re-launches audio engine?

Post by Killahurts »

I've had this problem for a while now. Every time I try to open a file in the waveform editor, like to find beats for quantizing or whatever, the audio engine in DP restarts, resulting in all my samples having to be reloaded into the VI's, and all the plugs reloaded. If I'm working on a larger template, this might take some time.. then when I switch back to the consolidated window or anything else, it has to reset and load everything, yet again. A simple soundbite edit takes forever because of all this loading and reloading back and forth. It's not like the sample rate or anything else important to audio playback, has changed.

Could someone tell me how to turn this off? I know that there has to be a way, because nobody would make a DAW that has essentially two separate programs, the editor and the sequencer, whereby the audio engine had to be relaunched every time one or the other was used.
DP11, 2019 16-Core Mac Pro, OS 14 Sonoma , 64GB RAM. RME HDSPe MADI FX to SSL Alphalink to SSL Matrix console, and multiple digital sub consoles. UAD Quad PCIe. Outboard stuff.
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cuttime
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Re: Soundbite editor re-launches audio engine?

Post by cuttime »

Could this be one of the Background Processing Prefs?
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bayswater
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Re: Soundbite editor re-launches audio engine?

Post by bayswater »

I don't recall this ever happening. I can open audio regions/soundbites from the SE using the "Edit in Waveform Editor" command, or by double clicking it in the Soundbite window. There is a no noticeable delay or reloading as you see when you change sample rate or something along those lines. Could you have things set up so that DP has to change the working sample rate when you go to or from the Waveform editor? I don't know what that would be, but it seems like something like sample rate is being changed.
2018 Mini i7 32G macOS 12.7.6, DP 11.33, Mixbus 10, Logic 10.7.9, Scarlett 18i8, MB Air M2, macOS 14.7.6, DP 11.33, Logic 11
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MIDI Life Crisis
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Re: Soundbite editor re-launches audio engine?

Post by MIDI Life Crisis »

THe first thing I'd suspect is auto conversions (whether on import or when needed, etc. - whatever those settings are). I always make sure the pref is for the soundbites to match the project same rate. The reason I mention this is the only time I see the audio engine restart is when I change the sample rate or access the hardware setup. So maybe you audio files are being accessed and converted as needed (i.e.. - when you're editing them directly).

Wild guess...
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Killahurts
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Re: Soundbite editor re-launches audio engine?

Post by Killahurts »

MIDI Life Crisis wrote:THe first thing I'd suspect is auto conversions...The reason I mention this is the only time I see the audio engine restart is when I change the sample rate or access the hardware setup.
Right but there isn't any of that happening here.

But you and bayswater have made me think of something else..

Could it be that some or all of the sample libraries I'm using are native 48kHz., and I work in 44.1? Come to think of if it, I don't believe I've ever accessed the waveform editor when I was working with video stuff (where I'm in 48k)..

OR, could it be the UAD plugins/card, which (purportedly) up-samples the audio within its own plugins so that the models are fully utilized?

Scratching my head about this one..
DP11, 2019 16-Core Mac Pro, OS 14 Sonoma , 64GB RAM. RME HDSPe MADI FX to SSL Alphalink to SSL Matrix console, and multiple digital sub consoles. UAD Quad PCIe. Outboard stuff.
Killahurts
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Re: Soundbite editor re-launches audio engine?

Post by Killahurts »

Still, it's only the Kontakt instances that I see loading up. Everything else is transparent, but nothing unusual about that.
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bayswater
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Re: Soundbite editor re-launches audio engine?

Post by bayswater »

I think this is one for MOTU to hear about.
2018 Mini i7 32G macOS 12.7.6, DP 11.33, Mixbus 10, Logic 10.7.9, Scarlett 18i8, MB Air M2, macOS 14.7.6, DP 11.33, Logic 11
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Re: Soundbite editor re-launches audio engine?

Post by MIDI Life Crisis »

Killahurts wrote:Still, it's only the Kontakt instances that I see loading up. Everything else is transparent, but nothing unusual about that.
Are you sure it's not just Kontakt player reloading? You might check the settings in your Kontakt software for things like sample rate, buffer size, etc. Again, just a wild thought. It should get triggered from the soundbite editor (obviously) but it's another thing that could conceivably be creating a conflict.
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