Need to print MIDI to audio before you bounce?

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songmaker07
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Need to print MIDI to audio before you bounce?

Post by songmaker07 »

Please help,

Must you print your MIDI to an audio track before you bounce? I'm a noob to DP, but there has to be someway to bounce without having to create an audio track and printing.
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XYZ
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Post by XYZ »

I'm not the right person to answer this, but this is how I currently operate. If you don't render the MIDI track, you don't get it when you bounce.

This would make sense too because otherwise virtual samplers would have to be able to universally operate at any speed--I don't think this is a requirement for plug-ins, and certainly not for hardware MIDI instruments.

But I'm not completely sure about this. Anyone else have some insight?
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songmaker07
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Post by songmaker07 »

XYZ wrote:I'm not the right person to answer this, but this is how I currently operate. If you don't render the MIDI track, you don't get it when you bounce.

This would make sense too because otherwise virtual samplers would have to be able to universally operate at any speed--I don't think this is a requirement for plug-ins, and certainly not for hardware MIDI instruments.

But I'm not completely sure about this. Anyone else have some insight?
Thanks for your insight...I have to create a MIDI track in order to edit. Just a little more detail about my sitch... I am running a soft synth right now (Sonik 2), trying to get some strings....I put it to a MIDI track so I can fix (my many) errors...I have the Sonik up on an Aux track, and default it to a MIDI...

Im running 5.11

If someone can help me out, or tell me its not possible....it would put my mind at ease...
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jarok
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Re: Need to print MIDI to audio before you bounce?

Post by jarok »

songmaker07 wrote:Please help,

Must you print your MIDI to an audio track before you bounce? I'm a noob to DP, but there has to be someway to bounce without having to create an audio track and printing.
Hi

Yes. Print your MIDI to an audio track before you do the Bounce.
Bounce To Disk bounces multiple audio tracks down
to a single sound file or stereo pair of sound files.
It is easy to Freeze VI tracks before Bouncing.

jarok
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PrimeMover
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Post by PrimeMover »

Unlike Pro Tools (which bounces audio in realtime, by playing it back), DP does it's bouncing out of time, which is faster, but it requires that all MIDI tracks be first "frozen" or recorded to audio tracks.

If your MIDI is going through a virtual instrument like Kontakt or SampleTank, you can use the "freeze track" command, which takes all selected MIDI tracks and runs them through the virtual instrument and onto audio tracks... THEN you can bounce to disc.
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Mr_Clifford
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Post by Mr_Clifford »

To do mixes without having to 'freeze' your VI tracks first - create a stereo 'MIX' bus. Route all your tracks to it. Create a stereo audio track with the input set to your 'MIX' bus. Record. There's your mix.

There's a lot of arguments that this is actually a better, more reliable way to mix than the bounce-to-disk command.
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blue
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Post by blue »

Mr_Clifford wrote:There's a lot of arguments that this is actually a better, more reliable way to mix than the bounce-to-disk command.
I've always argued in favor of this method, mainly because it allows you to hear your mix as its being captured and avoid the time it takes to listen after a bounce. If something goes awry you can stop, restart or punch in. Plus, you don't have to import the bounce to do any further editing.

Contrary to the prevailing wisdom, I find this method to more efficient.
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PrimeMover
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Post by PrimeMover »

blue wrote:I've always argued in favor of this method, mainly because it allows you to hear your mix as its being captured and avoid the time it takes to listen after a bounce.
I'm of the same mind. I just feel more comfortable hearing the tracks as they're mixing down. I used to use Freeze all the time on my old PowerBook, which couldn't handle many EWQLSO voices in real-time, so freeze offered a way of effectively "rendering" out the synth tracks. But now that I'm on my Mac Pro with 3Gigs of ram, I rarely use it.

Freeze - for slower than realtime
traditional mixdown - for realtime.
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