Dude! Where's my edits........Heeeeeelp

For seeking technical help with Digital Performer and/or plug-ins on MacOS.

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This forum is for seeking solutions to technical problems involving Digital Performer and/or plug-ins on MacOS, as well as feature requests, criticisms, comparison to other DAWs.
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North Coast Sound System
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Joined: Fri Jan 26, 2007 10:13 pm
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Dude! Where's my edits........Heeeeeelp

Post by North Coast Sound System »

Okay am I going @#$%&*^ nuts or do timing changes made to soundbites NOT appear (visually) in your sequence window (OR the W.F. editor) when you use the Quantization features of DP? I am new and all but for real...this is silly.

The whole freakin' goal is to be able to lay down scratch bass parts (as a guit. player) during the writing process, and then to be able to do a rough force timing concept to clean up the attacks on the notes since I suck at bass.
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HCMarkus
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Post by HCMarkus »

Quantize Audio must be selected within the Quantization window. DP defaults to MIDI Quantize only, so you will probably have to make a change in the window when you select "Quantize" from the pull-down menu. And yes, changes do show up in the sequence editor waveform display.

Now, go practice your bass. :wink:
HC Markus
M1 Mac Studio Ultra • 64GB RAM • 828es • macOS 15.5 • DP 11.34
https://rbohemia.com
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North Coast Sound System
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Audio Means Soundbite in the context of the reply yes?

Post by North Coast Sound System »

Audio Means Soundbite in the context of the reply yes?

Cause if that's the case, it didn't change anything :-(

(What is automatically selected in the drop down menu is "notes and soundbites.")
bongo_x
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Post by bongo_x »

are you actually cutting the audio at the bass attacks or are you trying to quantize the audio within a long file? you gonna be better off cutting the bass at all the attacks and quantizing the regions, er... soundbites.

bb
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North Coast Sound System
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What I hope for:

Post by North Coast Sound System »

As it stands, i'd like to be able to cut a bassline (say four minutes)

and then do one blanket quantize that shifts the attacks into their proper slots (or as close as is reasonable) If there are glaring errors beyond that, then I would chop up the soundbite and go from there.

That's the workflow I am hoping for.

I think my answer may be that I need to be specifying beats within soundbites in the dropdown in the Quantize window.

I'm at the office now and have to wait to get home to try it :-(
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