https://www.alesis.com/products/view2/v25waxman wrote:what kind of controller is this in DP 10 ad?
http://motu.com/products/software/dp/
The label is visible in a couple of the views. Is that what you meant?
Moderator: James Steele
https://www.alesis.com/products/view2/v25waxman wrote:what kind of controller is this in DP 10 ad?
http://motu.com/products/software/dp/
Or this: https://www.allen-heath.com/ahproducts/gs-r24/waxman wrote:what kind of controller is this in DP 10 ad?
http://motu.com/products/software/dp/
If I remember correctly, Mach 5 came with two sets of sounds, the "Mach 5 sounds" and one that was UVI sounds. Which, again if I remember correctly, felt more like a taster and not very exciting/useful.Babz wrote: I took it to mean the entire UVI-based MOTU instruments (Electric Keys, Symphonic, BPM, etc.). But of course, even that would add up to considerably more than 5GB.
Yes, they replied that I updated within the grace period. GreatMIDI Life Crisis wrote:https://motu.com/store_products/software/dp
I’m guessing you can call them and they’d probably update you for free. They’re pretty liberal that way.
That was the first thing I tried when trying out DP10 @ NAMM. I duplicated a bunch of MIDI data so it was pretty dense, then simply tried to drag the velocities down in the pane below and there was about the same lag as 9.5. Pretty slow. I am a huge DP fan but the sluggishness (perhaps video re-draw) is always frustrating to me. If anyone has any tips on helping this that would be great. The scaleable GUI is very cool though.HCMarkus wrote:I'm holding onto a faint ray of hope that the scaleable GUI means more responsive graphics...
You would think that Polar (was that abandoned?) would be a major impact in this update being an alternative to Abelton Live. Which is unlikely since it wasn't mentioned. However, if it were, I think it would have addressed your listed concerns.kestudi wrote:Yes, I'm curious, too. My initial hunch is that it'll be decent, but not as good.Babz wrote:Same here. Live is the only other DAW that I’ve kept up to date, mainly because the clip feature is such a unique workflow. Now this gives me one less reason to update my Live 9 Suite.fokof wrote:I was about to update to Live10 , I think I'll wait to hear about you guys how this Loop window feature works.
Just hope it's as easy as Live to record/process/assign.
Live duties only
It would be good, however, if MOTU can eventually work out a way to export/import with Ableton, since that has become such a de facto standard for clip-based sequencing. Korg Gadget, for example, has a feature to export projects to Ableton.
1) The clip launch interval is global (1 measure, 2 measures, 4, etc). Live allows you to set this on a per-track basis. For example, you may want to trigger a drum loop variation every 2 bars, but you want to be able to trigger a one-shot on the next beat at any moment.
2) I don't see the ability to record and loop new clips while the whole scene is playing (i.e., the "LIVE" feature of Ableton Live). In the DP demos, they are taking existing, pre-recorded regions of audio and copying/pasting into the clips view.
3) I don't see a way to record a Clips Window performance as an arrangement.
So, given those assumptions (which may be wrong) it seems like a non-linear previewing engine more than anything else. I'm still excited to mess around with it.
+1joelmusic wrote:I love the ability to toggle between a primary and secondary tool - like from pencil to arrow for instance - by holding down a key while clicking.
I love the ability to adjust a soundbite's bite gain by clicking in the lower left and dragging up and down and the soundbite grows or shrinks accordingly! (this appears to be a different kind of 'bite gain' than the one we all know because when I draw in bite gain automation in that layer, that doesn't change when I adjust the new fader).
I love being able to save macros (like % of velocity up/down, etc.) and assigning those to command keys or buttons - so handy to just hilite some data and hit a key and it'll change it to your liking.
These are a few of my favorite things...
I'm not sure I understand the secondary tool thing. What's the difference between that and what we have currently. Currently if I hold the P key I have a pencil tool (or X for mute etc.) until I let go of the key.joelmusic wrote:I love the ability to toggle between a primary and secondary tool - like from pencil to arrow for instance - by holding down a key while clicking.
Nice! This is new info I think. I haven't seen this feature mentioned anywhere before. PT has this and it's much easier than having to enter a value.I love the ability to adjust a soundbite's bite gain by clicking in the lower left and dragging up and down and the soundbite grows or shrinks accordingly! (this appears to be a different kind of 'bite gain' than the one we all know because when I draw in bite gain automation in that layer, that doesn't change when I adjust the new fader).
Very nice, but strikes me as more of a fix than a feature. I'm hoping they improved CC editing, drawing etc to behave more like audio automation. ...though I think someone would have mentioned this by now if they hadkestudi wrote:When overdub recording continuous controller data, any existing data is replaced to prevent data streams that conflict with each other.
http://motu.com/products/software/dp/
This seems pretty important for recording Mod-wheel moves
That seems useful. I suppose if I had a take with good CC info, and wanted to replace just the notes, I'd need to go to a different track and merge the two.kestudi wrote:This item is also of interest:
Overdub recording replaces CC data
When overdub recording continuous controller data, any existing data is replaced to prevent data streams that conflict with each other.
This seems pretty important for recording Mod-wheel moves
One cool new CC editing feature is: there's an option for when you nudge or quantize MIDI note data, the accompanying CC data moves with it! I like that one a lot... not sure how you adjust the parameters of _what_ gets moved - will have to see, but it's a great idea...dix wrote:Very nice, but strikes me as more of a fix than a feature. I'm hoping they improved CC editing, drawing etc to behave more like audio automation. ...though I think someone would have mentioned this by now if they hadkestudi wrote:When overdub recording continuous controller data, any existing data is replaced to prevent data streams that conflict with each other.
http://motu.com/products/software/dp/
This seems pretty important for recording Mod-wheel moves
This is the one new feature that just does nothing for me...joelmusic wrote:I love the ability to toggle between a primary and secondary tool - like from pencil to arrow for instance - by holding down a key while clicking.