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Re: Consumer grade speaker suggestions

Posted: Sun Jan 01, 2017 1:27 pm
by BKK-OZ
Thanks comrade.

Re: Consumer grade speaker suggestions

Posted: Sun Jan 01, 2017 2:02 pm
by mikehalloran
Phil O wrote:
BKK-OZ wrote:Can I ask what you ended up with in the end?
I haven't spoken to him yet about it. He's recovering from a medical procedure at a rehab facility and I'll give him some space until he gets back home. I'm still thinking that for his situation, the Logitechs may be fine. His hearing is so bad that volume may be more important than sound quality. You should hear how loud he has the TV blasting in his house! :?

Phil
Once you mentioned hearing aids, I agree. These are designed for gamers and watching Star Wars on a computer. I'm not kidding. Take a trip to Best Buy and see how they're demo'd. The highs and lows are hyped to sound impressive and that may be just what is needed here.

I have an older 5.1 surround version of these in a box gathering dust in my garage. The display on the optical controller is not as bright as it was but, otherwise, it still works. I should put that on Craigslist someday.

Re: Consumer grade speaker suggestions

Posted: Sun Jan 01, 2017 2:51 pm
by Phil O
I hear ya. [pun intended]

Re: Consumer grade speaker suggestions

Posted: Sun Jan 01, 2017 2:55 pm
by stubbsonic
Though I'm curious what he could achieve with EQ-- if boosting levels was a strategy to get discernible high end, perhaps he can do some experimenting with a graphic EQ (software or hardware) to find a curve that helps compensate for his loss.

As an aside, I've been wondering about the use of tactile speakers (bass shakers, and the like) for hearing impaired people. At the simplest level, using vibration to help augment what is heard. At a more experimental level, I wonder if a person who was beginning to experience hearing loss, if they started to condition their brain to take in tactile sensations and connect them to auditory signals, then when the auditory signals are weakened or not present, what would they perceive. I expect very high frequencies would be difficult to "feel" in a tactile way without some processing. Not sure if that's even possible. Just curious.