Any way to figure out where a soundbite is used?

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Prime Mover
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Any way to figure out where a soundbite is used?

Post by Prime Mover »

I'm having to do some detective work in searching for old sequences in a massive project, in order to document licensing for work. I've located the soundbites in question, and they do not get selected when I choose "select unused soundbites", so I know they're in a sequence somewhere, but I no not where. Is there any process in which to figure out which sequences a soundbite is used?
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Re: Any way to figure out where a soundbite is used?

Post by mesayre »

This is a job for the Edit->Search function.

Do a new Search, select "All Time" in the Time window, and Soundbite in the event attribute box. You can then search for all soundbites matching all or part of a string.

If you select "Display in search results window" as the action, you'll get a tidy little list that shows you where they are, with the option to select them or "go" to them.
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Re: Any way to figure out where a soundbite is used?

Post by FMiguelez »

mesayre wrote:This is a job for the Edit->Search function.

Do a new Search, select "All Time" in the Time window, and Soundbite in the event attribute box. You can then search for all soundbites matching all or part of a string.

If you select "Display in search results window" as the action, you'll get a tidy little list that shows you where they are, with the option to select them or "go" to them.
Wow!

That's what I call an elegant solution. This will be really useful for me too.
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Re: Any way to figure out where a soundbite is used?

Post by cuttime »

Nice! Thank you!
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Re: Any way to figure out where a soundbite is used?

Post by EMRR »

nice, thanks
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Re: Any way to figure out where a soundbite is used?

Post by mesayre »

Glad to help.

It can help with other annoying tasks too, like fine-tuning rhythmic feel and dynamics of MIDI if you're a ham-fisted pianist like myself. A little experimentation and you can easily select only the downbeats to tweak velocities, or upbeats to nudge timing - its more intuitive to me than groove quantize for certain applications.

I can see it being helpful for tracking down a stray keyswitch, if properly configured. Or other such things.

I actually wish I used the search function more often than I do. It is amazingly robust and would probably help my workflow in all sorts of little ways that I can't even think of because I haven't put enough time in using it. Really a hidden DP gem.

Happy searching...
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Re: Any way to figure out where a soundbite is used?

Post by mhschmieder »

Very helpful hint; I printed for future reference.

As I use chunks to speed up album work, vs. separate projects per composition, I can often get similarly named tracks, and after a lot of comping, fades, merges, bounces, etc., I can end up with orphaned sound bites that the "remove unused..." command sees as still marked as in-use.

Sometimes it's a matter of having dragged two sound bites to overlap significantly with each other before deciding the crossing point and applying the fade. Even after cleaning the undo buffer, DP sometimes leaves remnants behind, and they can be annoying to project management (especially if you leave the project for a while).

So, from my point of view, there are quite a few scenarios where you would want to identify where a sound bite is used, and not just the ones posed by the OP.
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