Bouncing Superior Drummer Tracks

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csiaudio
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Bouncing Superior Drummer Tracks

Post by csiaudio »

Hi,

I've had Superior Drummer for some time and honestly always just bounced out each drum track one at a time, which obviously takes a good amount of time for each drum. Is there a way to bounce all the tracks out as individual tracks at once in DP? I see in Superior Drummer that it has a 'Bounce' tab but am not sure how or if that will work in DP. Any input would be appreciated.

Thanks.
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Re: Bouncing Superior Drummer Tracks

Post by FMiguelez »

Yes, you can.
It's especially useful if you want all your cymbals and drums independent. I've never bothered with it, but I know you can do it, and it's all automatic. The files are written wherever you want. Then, I suppose you can simply drag them into DP.
What I do is simply record straight into DP all the drums routed however I like in one pass. I really love SD :)

There's a great tutorial about SD2 over at Groove3 with a hilarious guy with a DEEP southern accent. He covers the whole instrument fairly deeply.
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Bouncing Superior Drummer Tracks

Post by buzzsmith »

I was recently reminded of bouncing vs. freezing so I just wanna make sure that Csi is actually bouncing and not freezing.

For me, in a 4 minute song for instance, it only takes about 5-6 minutes total to bounce 5 drum tracks as opposed to freezing (which is in realtime) would take around 20 minutes.

Just making sure!

(And I haven't tried an all-at-once bounce from Superior Drummer, either.)

Buzzy

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Re: Bouncing Superior Drummer Tracks

Post by buzzsmith »

FMiguelez wrote: There's a great tutorial about SD2 over at Groove3 with a hilarious guy with a DEEP southern accent. He covers the whole instrument fairly deeply.
Well, Groove3 is located in Texas!

Buzzy


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Re: Bouncing Superior Drummer Tracks

Post by csiaudio »

Great suggestions all!

I found this and it's exactly what I was looking for:

https://www.youtube.com/watch?v=gWTsHB7RaZk
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Re: Bouncing Superior Drummer Tracks

Post by mhschmieder »

Superior 3 has more options. I'm still torn on the best approach so have reverted to individual tracking of kit pieces, but may change my mind again, as long as I can be happy with doing the mix inside S3 (which is limited to using their built-in effects, as far as I can tell, and that seems silly as I have such good plug-ins).

I haven't had a chance to canvas all of my kits to see if the choices are kit-specific or global to the application itself, but it seems there are three choices now.

One is to route everything to a single output pair, which is obviously quicker for overall routing if playing from a live e-drum trigger kit or recording a full drum set mix to the DAW.

Another is to route "grouped signals", such as Toms, all Snare mics, etc.

The third is to send every single mic channel to a separate output (actually, some of them might get consolidated a bit).

I personally find the middle choice unfortunate, because it doesn't match my own preference for drum grouping. So I kind of discarded that choice, but still have some interest in the individual routing.

Where it gets tricky is that each kit will have different choices about which mics are in play for each kit piece, so that makes it a bit tricky to take one uniform "set and forget" approach, which also would affect choices in how to "bounce" from Superior 3.

Most kits have no close mics at all for cymbals, including ride cymbal (which I close mic with a ribbon mic when doing real live drums in the studio). And often, just one stereo spaced pair. Yet snares usually have three mics: both a condenser and a dynamic on one head (I forget which one; probably the bottom) and a mic on the other head. Kicks have three as I recall, including sub-kick. And hi-hats have close mics and OH levels but are pulled WAY down by default (a bit too far, I feel).

The routing and mixing in Superior 3 may even be beyond that of BFD3; it can be a bit much to take in, and if bouncing, you'll have to be careful to look at each tab view in the Mixer window to make sure you haven't missed a routine that is playing part somewhere in the chain. But it is consistent, so it's just a learning curve and then you're ready to go. Fortunately, the defaults are well-thought-out.
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