It is done so that the transient can actually remain somewhat intact even if gain-reduced. The transient can keep it's basic shape. It allows a compressor to be even more transparent and less noticeable.bayswater wrote: Interesting though. I had always assumed look ahead was just there so the audio engine would know a peak was coming, not so it could actually suppress the attack before it happens. It that done to simulate the poor transient response of some analog equipment?
It is kind of fun to exaggerate the settings to see what kinds of textures you can wring out of it.