deckard1 wrote:Seems like it would be easy to implement though...containers. There must be a reason why the MOTU developers don't do the 'containers' like the other DAW's have done it. What this reason happens to be is beyond me.
I'm sure they could. We have regions (containers) in the Tracks Overview Window, but we don't elsewhere. Why would that be? When you're working quickly with complex musical information, containers can slow you down. If you need a container for a particular something-or-other, just make a new, similar, track (CONTROL-COMMAND-S). You can easily consolidate tracks later in the Tracks Overview Window, where dragging one track to another merges first into the second. (but does not move their automation data)
Why do containers slow you down? Because one minute you need to select the inner voices of a chord, the next minute the outer voices, and the next minute you need to edit them all together as a phrase. If you are dealing with containers all this time, it's slowing you down.
So what do we do in DP? We work with selections. DP is all about selecting things, maintaining your selection, and acting on it. It's easy to lose your selection, too; I wish there was an undo that would bring it back when you lose it, as in Photoshop, but there's not. That's ok. It just teaches you to be careful and deliberate in your actions. But selections are at the heart of most operations in DP, including edits of all kinds, auto-rewind and auto-stop, auditioning changes, setting ranges... I could ramble on and on, but trust me: the selection is the basic unit of operation in DP. Learning the best ways to make selections is learning to be efficient in DP.
Some of our selection tools:
- • Tracks
• Folders
• Range Selections
• Event Selections
• Split Notes (in the Region Menu, not the same as Edit/Split)
• Search:
- Rhythm Grid
Boolean Operators (and, or, else, not)
• Shift Key (add, subtract, invert)
• Command Key (lists, outside the edit windows)
• Quick Filter (isolates selected data type(s) for easier manipulation)
• View Filter (hide data, show only what you want)
• I-Beam (range selection)
• Pointer (event, and other kinds of selections, depending on context)
• Lasso (read about it in the manual)
• Edge Edit (grabs edges of soundbites for editing the "container" of the audio)
• Markers (click a marker to select everything between markers)
• Tracks Overview Window (many selection methods here, yielding different results)
- Click high in cell (range selection)
Click low in cell (cell or region selection)
Regions (set parsing in DP Preferences/Tracks Overview)
• Selection Field (in the headers of edit windows)
- Selection Boundaries
Selection Memory (return to same selected range later)
• Commands Window (Type "Select" and get LOTS of commands. Print them out and review them often)
• Selection Window (all the information about a selection; set selection boundaries)
• Deselect (Command-D)
• Zoom (a whole subtopic of selection method)
• Timeline (drag for selection ranges across all tracks)
• Preferences/Edit/Tools: prefer event selection, range selection, or both
• Grid
• Velocity Tics
• Controller Panel:
• F-Keys 1-6 (Memory, Auto Record, Selection - Start and End; change defaults in Command Window)
All the things I mentioned above can be involved in making or using a selection. Learn to use these things, and you will fly through DP. Those are off the top of my head; I've probably left out some, maybe even important ones. The point is that when you get these tools under your belt, you've got more than half the battle won, and it doesn't take long if you take my list and just go learn what they do.
If you still need containers, you've got three to work with:
Tracks, Folders, and Regions (Tracks Overview) Don't underestimate the utility of quickly adding a similar track (COMMAND-CONTROL-S) to drag a selection into, if you think you're going to use that selection often. You can merge it back, later. Any similar tracks (identical inputs and outputs) play as if merged, except for automation, which remains separate. You can isolate a particular controller such as Expression, for example, and work on it at great lengths in its own track without having to select it again. It will still play the notes in the track from which it came. Of course, it's easy to select a single controller type: double click one example of it, and they all select.
You didn't ask for a tutorial. You asked for containers. I gave you this brief overview of how we work with selections, and it IS brief, because I want you to see the possibilities of how you might work in DP.
Finally, I think it's important to understand that some of us do not see the lack of extensive regions in DP as a shortcoming or oversight. When working with regions elsewhere, they feel like an encumbrance. It's just a way of working.
Shooshie