DP could be the first to DSD multitrack

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Robert Randolph
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Re: DP could be the first to DSD multitrack

Post by Robert Randolph »

Timeline wrote:OK so you mean 64 bit Robert? Thats cool but I have asked for that of MOTU for a while as well as interim SR format support which my RME allows but DP crashes on. SR127 for instance.
I'm talking about things like DXD which is just 24-bit PCM at 352.8/384khz sample rate. (Which I think is totally worthless, but it would be a better option for people that want it)

64-bit does nothing at all. Anything beyond 24-bit integer at output is a total waste due to Johnson-Nyquist noise. (Keep in mind that floating point formats do not apply here, as their benefit is scaling e.g. headroom. They still must be converted to integer format before playback).
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Re: DP could be the first to DSD multitrack

Post by Timeline »

OK again sorry for the misunderstanding, I'm learning here. I noticed other DAWs hyping 64bit and was not sure. Thanks for the clarification.

I want to leave you with this though Robert. I have read the nyquist theorem which says SR52 would be all you need. For some reason there is improvement to my ear at 96k and further improvement higher to my ear. When I tried RME's 127 it was perfect and sounded great but only worked for a while before an IO reset was required. I would have been happy with that forever I think. Todays machines are fast enough to deal with something SR wis in-between the established SR's IMHO

I know 96K is not the end all be all but it's a minimum for me. Many have said back when 48k was the limit nothing else was needed sonically but that was also not correct. WARNER BROS Records Burbank converts all stereo and multitrack artist masters to 192 24 for backup. I will ask my friend in charge of that department if they have looked into either DSD or DXD. Thanks for your input.
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mikehalloran
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Re: DP could be the first to DSD multitrack

Post by mikehalloran »

Back to the OP.

"DP could be the first to DSD multitrack"

No it can't. Merging Technologies Pyramix has been out for a few years now. It requires some dedicated hardware, runs Windows only and costs $3,163. As far as I can tell, multitrack hardware is extra.

http://vintageking.com/merging-technolo ... c-delivery
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Re: DP could be the first to DSD multitrack

Post by HCMarkus »

Despite any of these things, I still see artists struggling to sell music as anything but MP3s. Vinyl sells for some genres, but CDs are pretty much dead and I don't even know a single layman who knows that DSD exists. Seems like a lot of effort for a very tiny audience.
Following along with Robert's comments, I must respectfully point to this thread…

http://www.motunation.com/forum/viewtop ... =9&t=59946
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Re: DP could be the first to DSD multitrack

Post by Timeline »

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Re: DP could be the first to DSD multitrack

Post by mikehalloran »

Not a fan of Mellow Neil - he bores me. I do like Angry Neil and Hard Rockin' Neil, however.
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Re: DP could be the first to DSD multitrack

Post by Timeline »

Me too Mike. :-)
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Re: DP could be the first to DSD multitrack

Post by futago »

Hello someone had experience with MOTU HD192 & TASCAM DA-3000 connected via AES / EBU ??? Timing clock by the same AES / EBU is correct ???? Pairs well by connecting the output of AES / EBU audio HD192 in the tascam-da3000? Thank you!
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Re: DP could be the first to DSD multitrack

Post by James Steele »

futago wrote:Hello someone had experience with MOTU HD192 & TASCAM DA-3000 connected via AES / EBU ??? Timing clock by the same AES / EBU is correct ???? Pairs well by connecting the output of AES / EBU audio HD192 in the tascam-da3000? Thank you!
As I suggested in another topic... try to create a NEW topic in the Troubleshooting forum if you want an answer.
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Re: DP could be the first to DSD multitrack

Post by Timeline »

Sorry about the delay Robert. I understand your point and agree. I sometimes wish I could just return to analog and have it sound natural, although colored again. Its all a big PITA really but here we are.
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Re: DP could be the first to DSD multitrack

Post by Shooshie »

Robert Randolph wrote:
Shooshie wrote: Robert, you seem like someone I could ask the following question, which is not related to anything we've discussed so far. Do you think it's accurate to call a one-bit PCM a "digital" process? If my understanding of one bit pulse modulation is correct, we're talking about a more-or-less analog cluster of pulses, approximating a representation of the density of air molecules passing a microphone's diaphragm. Compared to 16, 24, or 32 bit processing, this is a whole different way of representing sound, yet they are still running on digital machines. Different, in the sense that DSD is a stream of information entirely on the time-axis, with zero usable information on the amplitude or value axis. It actually LOOKS more like analog, but a system must be created that gates voltage changes based on the mathematical relationship of the spacing of pulses over the lattice of the sampled clock. It's Frequency Modulation, isn't it?

When processing the digital audio with which we are all familiar, the number of possible values (bit depth) of each sample determine the subtlety of the analog sound that results from it. The stream is compounding value/time. When processing DSD, all samples have the same value – 1 bit. No other value is possible. It's a flat system, so the only variable is the timing between them, which is measured with a digital clock. Assuming the clocks of the recording, mixing, mastering, and playback machines are corrected for jitter and noise, the resulting analog output should be very precise, comparable to 24 bit/96K digital audio, but not directly translatable on a 1-to-1 basis. Each is an approximation of the other, because of the complete and utter difference of their respective foundations. But we call the PCM of compact discs "digital" technology, even though it deals with hexadecimal codes over 8-bit bytes, linked into 16, 24 or 32 bit words. DSD has no words. No values other than binary on/off.

In DSD applications, everything must be built from the ground up. Filters, AD/DA convertors, multi-core processing, signal transmission within the operating system... virtually everything must be built on a new foundation, where all processes are time-based-only, and not value/time as we currently use. And while the values are all the same, which is to say, binary, the process becomes one of time, error correction for jitter, over the constant oscillations of the various cores of a CPU. I guess that still makes it digital, even though it looks a lot like analog.

It's like the difference between AM and FM radio, except that it is stored with clock information rather than pulled out of the air in real time. The more i think of it, the more I see a universe of approximations in the disparity of overlaying such differing systems one atop another. And yet I guess it's all digital, simply because it is recorded and played back on digital computers. It's really a binary function, such that translation into the digital domain and back is really an extra set of steps and approximations. Geez!

Mind benders. Claude Shannon would love it.

Shoosh
You're a bit off...

I was writing a longer post, but your misunderstanding seems to hinge on one simple thing: 1-bit means there's two values. On and Off. You seem to understand this, but make some odd assumptions about it, so maybe I'm wrong about what you're missing.

[bringing back this discussion, since someone dredged up this thread...]

There's something I'm missing, but that's not it. My text actually contains a line saying it has two values: on/off. That much I get, for sure. What I wrote was a question, actually, and I drove around it a few times without actually asking it, because I don't know exactly what it is that I'm trying to ask.

I think what I'm missing is how they overlay pulse code onto a digital format. Doesn't it end up having to be sampled, anyway? It's basically analog pulses, and we're measuring the density digitally. Or something like that. That means it's like a moire pattern with one set of regularly repeating structures overlayed by another, dissimilar set of regularly repeating structures. That leads to rounding errors, irregular wave shapes, and of course, aliasing.

So how DO they run pulse code on a digital machine, and what advantage could possibly have once converted to digital format? If there are advantages, then obviously there's something I'm not understanding about the overlay of the two formats. Seems like a festival of "moire patterns" or aliasing.

Shooshie
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