attacking the problem of VI's playing behind the beat?

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Shooshie
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Re: attacking the problem of VI's playing behind the beat?

Post by Shooshie »

David Polich wrote:As a LONGtime programmer/sound designer who has worked for Yamaha, Korg, Roland, Dave Smith, Native, and Steinberg, I can tell you you are wasting your time looking for clues in the attack portions of raw samples.
While all that you said about strings is true, it's not necessarily true that the above is a waste of time. I've found string samples that literally were much more delayed on certain notes than on others. That's the fault of the person recording the samples. After 10,000 takes, working late on an empty stomach, he accepted some samples he should have done over. Or the person chopping them up and loading them into their proprietary software perhaps allowed a few milliseconds before the first transient. Whatever happened, the result was that some notes were slow-starters.

I see none of that in VSL's Dimension Strings, which is really an amazing string library. But in old libraries from Garritan, MOTU, Kontakt, and such, there were occasional inconsistencies. And some libraries whose names I forget just had a whole different feel in the attacks, as if someone had a completely different philosophy about how string samples should work.

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Re: attacking the problem of VI's playing behind the beat?

Post by dosuna11 »

buzzsmith wrote: advance parts. (By ear, not by "eye".)Buzzy
+1
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Re: attacking the problem of VI's playing behind the beat?

Post by williemyers »

buzzsmith wrote:
Albion, too, especially doing ostinatos. Guaranteed to be be way behind the beat.
hey Buzzy, FWIW Spitfire released Albion 5.2.1 today and one of the tweaks that they mentioned is "Tweaked start offset in String Hi Ostinatum shorts to fix timing". Might help?
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Re: attacking the problem of VI's playing behind the beat?

Post by buzzsmith »

Merci...

I'll download later.

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David Polich
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Re: attacking the problem of VI's playing behind the beat?

Post by David Polich »

MIDI Life Crisis wrote:David, once the bow is in motion and the player changes the string length by fingering, there is no discernible delay. The string is already in motion at that point and doesn't need to "restart" the process.
Yes, of course…I think the OP was talking about attacks anyway.

To Shooshie - totally agree about the attacks of some samples being late in older string libraries. Technically, that would be the fault of whoever edited the data. And it's
not just string libraries where I've found this to be a problem. I've encountered it with drum sample libraries, guitar VI's, sampled electric and acoustic pianos, sampled horns too.
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