

So here we go:
I recently read somewhere about Melodyne that it´s not recommended to merge nor bounce offline coz it will give artifacts like clicks and pops in Melodyne processed tracks..
Hmmmm.... thinking.
That made me think about DP pitch as I´m having issues with pops, clicks and variable pitching results after merging pitched tracks in DP. These artifacts aren´t there before I´m printing/merging the track(s).
So when reading this about Melodyne it made perfectly sence to me.
As DP PITCH is done In Real Time it can differe a lill bit each time you play it. It´s all CPU based and together with everything else that needs processing it seems to be hard for the processor to do this identical every time, especially when printing using merge or offline bounce.
So now I´ve changed my way of "bouncing" the pitched tracks to avoid these CPU based artifacts that occur during the offline printing.
My solution to this is to RERECORD the pitched track to BUS O/P to a new Audio Track I/P and record IN REAL TIME while this track is SOLOED!
This way all CPU is used for the pitching process.
You can monitor the process and detect problems immediately.
Since I´ve started using this procedure i haven´t yet had any problems with these artifacts anymore

The process might take some extra time but is totally worth it.
A/B check and you´ll hear the difference.
Just my 2 cents
