Thanks for taking the time to have look, much appreciated.Rick Cornish wrote:Nice work. Well done.
Search found 1943 matches
- Sun Mar 13, 2016 6:59 pm
- Forum: Digital Performer: User Showcase
- Topic: New ambient work: 'Phosphenes'
- Replies: 5
- Views: 2753
Re: New ambient work: 'Phosphenes'
- Thu Mar 10, 2016 4:32 pm
- Forum: MOTU Theoretical Discussions, Gripes, Petitions & Off Topic
- Topic: Zappa Archive Kickstarter
- Replies: 19
- Views: 1537
Re: Zappa Archive Kickstarter
I agree that Zappa was pretty important and his work must be conserved, but this KS appeal gives me the creeps. First, this seems like a commercial venture, they will no doubt monetize the material and their movie, so they should be able to raise the money through normal development processes. Secon...
- Tue Mar 01, 2016 9:45 pm
- Forum: Digital Performer [MacOS]: Troubleshooting/Criticism
- Topic: Anyone doing spatial audio design for VR?
- Replies: 10
- Views: 685
Re: Anyone doing spatial audio design for VR?
Good article with quick history of spatial audio and an update on the current situation: https://t.co/hPV1HgYkLT
- Mon Feb 29, 2016 6:48 pm
- Forum: Digital Performer [MacOS]: Troubleshooting/Criticism
- Topic: Anyone doing spatial audio design for VR?
- Replies: 10
- Views: 685
Re: Anyone doing spatial audio design for VR?
The closest I've seen so far is the stuff from Linden Lab and Philip Rosedale's new venture, High Fidelity. Had a look at that, thanks for the info. Their thing seems to be kind of like a Second Life+, or a Unity online experience, which is still different from VR video. In VR video, it is a bit li...
- Mon Feb 29, 2016 3:55 pm
- Forum: Digital Performer [MacOS]: Troubleshooting/Criticism
- Topic: Anyone doing spatial audio design for VR?
- Replies: 10
- Views: 685
Re: Anyone doing spatial audio design for VR?
It's an entirely different area from traditional audio because you have to work in X, Y, and Z. So true. And for games, and other VR experiences, there is really no 'mixing' per se, because you put the sounds into the VR environment, and the observer in effect mixes them via their movements - close...
- Sun Feb 28, 2016 2:23 pm
- Forum: Digital Performer [MacOS]: Troubleshooting/Criticism
- Topic: Anyone doing spatial audio design for VR?
- Replies: 10
- Views: 685
Re: Anyone doing spatial audio design for VR?
Thanks for that link dix, will check it out. I wrote to Two Big Ears (and pestered them via Twitter) about supporting DP. They wrote to me and said 'not yet'. I tried their AU plug anyway, but it didn't pass the DP validation routine. - maybe if others also said they are interested, it might help mo...
- Sun Feb 28, 2016 12:57 pm
- Forum: Digital Performer [MacOS]: Troubleshooting/Criticism
- Topic: Anyone doing spatial audio design for VR?
- Replies: 10
- Views: 685
Re: Anyone doing spatial audio design for VR?
Thanks for that labman. I am familar with SPAT (I have Flux's HEar plug). But neither of those help with the workflow side of things. They are both pretty useful in terms of traditional sound design workflows, but not VR. Two Big Ears have developed a DAW-VR plugin, but it isn't supported in DP, and...
- Sat Feb 27, 2016 10:44 pm
- Forum: Digital Performer [MacOS]: Troubleshooting/Criticism
- Topic: Anyone doing spatial audio design for VR?
- Replies: 10
- Views: 685
Anyone doing spatial audio design for VR?
I am working a bit in VR lately, taking some of my art and re-creating it as VR experiences. Some interesting challenges with the audio side of things, just wondering if anyone else is starting to work in spatial/VR audio?
- Thu Feb 25, 2016 4:26 pm
- Forum: Digital Performer [MacOS]: Usage, Techniques, Tips & Optimization
- Topic: What is the preferred recording format, WAV or AIFF?
- Replies: 103
- Views: 6225
Re: What is the preferred recording format, WAV or AIFF?
Mr Young would disagree: https://www.ponomusic.com/ccrz__CCPage? ... l_I_reallySixStringGeek wrote:Almost nobody appreciates fidelity in commercial music these days anyhow.
- Mon Feb 22, 2016 5:09 pm
- Forum: Digital Performer [MacOS]: Usage, Techniques, Tips & Optimization
- Topic: Does DP9 use the graphic coprocessor for number crunching?
- Replies: 4
- Views: 337
Re: Does DP9 use the graphic coprocessor for number crunchin
DAWs don't but some plugs do, but none, AFAIK on a Mac, because they require CUDA.
Ala: http://www.liquidsonics.com/software_reverberate_le.htm
'GPU Edition utilises the power of NVIDIA CUDA'
Ala: http://www.liquidsonics.com/software_reverberate_le.htm
'GPU Edition utilises the power of NVIDIA CUDA'
- Wed Feb 10, 2016 9:01 pm
- Forum: Digital Performer: User Showcase
- Topic: New work: 'Profane Geometry' 0:48
- Replies: 0
- Views: 2345
- Sun Feb 07, 2016 2:37 am
- Forum: Digital Performer: User Showcase
- Topic: New work: 'Wound Wound Round' 1:36
- Replies: 0
- Views: 2223
- Mon Feb 01, 2016 7:37 am
- Forum: Digital Performer: User Showcase
- Topic: New ambient work: 'Phosphenes'
- Replies: 5
- Views: 2753
Re: New ambient work: 'Phosphenes'
Thank you Leigh and n_ke for taking the time to watch and for your kind words, both much appreciated.
- Sun Jan 31, 2016 6:38 pm
- Forum: Digital Performer: User Showcase
- Topic: New ambient work: 'Phosphenes'
- Replies: 5
- Views: 2753
- Sun Jan 24, 2016 2:18 am
- Forum: Digital Performer: User Showcase
- Topic: New work: 'Infinity on High' 1:00
- Replies: 0
- Views: 1873