Search found 1943 matches

by BKK-OZ
Sun Mar 13, 2016 6:59 pm
Forum: Digital Performer: User Showcase
Topic: New ambient work: 'Phosphenes'
Replies: 5
Views: 2753

Re: New ambient work: 'Phosphenes'

Rick Cornish wrote:Nice work. Well done.
Thanks for taking the time to have look, much appreciated.
by BKK-OZ
Thu Mar 10, 2016 4:32 pm
Forum: MOTU Theoretical Discussions, Gripes, Petitions & Off Topic
Topic: Zappa Archive Kickstarter
Replies: 19
Views: 1537

Re: Zappa Archive Kickstarter

I agree that Zappa was pretty important and his work must be conserved, but this KS appeal gives me the creeps. First, this seems like a commercial venture, they will no doubt monetize the material and their movie, so they should be able to raise the money through normal development processes. Secon...
by BKK-OZ
Tue Mar 01, 2016 9:45 pm
Forum: Digital Performer [MacOS]: Troubleshooting/Criticism
Topic: Anyone doing spatial audio design for VR?
Replies: 10
Views: 685

Re: Anyone doing spatial audio design for VR?

Good article with quick history of spatial audio and an update on the current situation: https://t.co/hPV1HgYkLT
by BKK-OZ
Mon Feb 29, 2016 6:48 pm
Forum: Digital Performer [MacOS]: Troubleshooting/Criticism
Topic: Anyone doing spatial audio design for VR?
Replies: 10
Views: 685

Re: Anyone doing spatial audio design for VR?

The closest I've seen so far is the stuff from Linden Lab and Philip Rosedale's new venture, High Fidelity. Had a look at that, thanks for the info. Their thing seems to be kind of like a Second Life+, or a Unity online experience, which is still different from VR video. In VR video, it is a bit li...
by BKK-OZ
Mon Feb 29, 2016 3:55 pm
Forum: Digital Performer [MacOS]: Troubleshooting/Criticism
Topic: Anyone doing spatial audio design for VR?
Replies: 10
Views: 685

Re: Anyone doing spatial audio design for VR?

It's an entirely different area from traditional audio because you have to work in X, Y, and Z. So true. And for games, and other VR experiences, there is really no 'mixing' per se, because you put the sounds into the VR environment, and the observer in effect mixes them via their movements - close...
by BKK-OZ
Sun Feb 28, 2016 2:23 pm
Forum: Digital Performer [MacOS]: Troubleshooting/Criticism
Topic: Anyone doing spatial audio design for VR?
Replies: 10
Views: 685

Re: Anyone doing spatial audio design for VR?

Thanks for that link dix, will check it out. I wrote to Two Big Ears (and pestered them via Twitter) about supporting DP. They wrote to me and said 'not yet'. I tried their AU plug anyway, but it didn't pass the DP validation routine. - maybe if others also said they are interested, it might help mo...
by BKK-OZ
Sun Feb 28, 2016 12:57 pm
Forum: Digital Performer [MacOS]: Troubleshooting/Criticism
Topic: Anyone doing spatial audio design for VR?
Replies: 10
Views: 685

Re: Anyone doing spatial audio design for VR?

Thanks for that labman. I am familar with SPAT (I have Flux's HEar plug). But neither of those help with the workflow side of things. They are both pretty useful in terms of traditional sound design workflows, but not VR. Two Big Ears have developed a DAW-VR plugin, but it isn't supported in DP, and...
by BKK-OZ
Sat Feb 27, 2016 10:44 pm
Forum: Digital Performer [MacOS]: Troubleshooting/Criticism
Topic: Anyone doing spatial audio design for VR?
Replies: 10
Views: 685

Anyone doing spatial audio design for VR?

I am working a bit in VR lately, taking some of my art and re-creating it as VR experiences. Some interesting challenges with the audio side of things, just wondering if anyone else is starting to work in spatial/VR audio?
by BKK-OZ
Thu Feb 25, 2016 4:26 pm
Forum: Digital Performer [MacOS]: Usage, Techniques, Tips & Optimization
Topic: What is the preferred recording format, WAV or AIFF?
Replies: 103
Views: 6225

Re: What is the preferred recording format, WAV or AIFF?

SixStringGeek wrote:Almost nobody appreciates fidelity in commercial music these days anyhow. :mumble:
Mr Young would disagree: https://www.ponomusic.com/ccrz__CCPage? ... l_I_really
by BKK-OZ
Mon Feb 22, 2016 5:09 pm
Forum: Digital Performer [MacOS]: Usage, Techniques, Tips & Optimization
Topic: Does DP9 use the graphic coprocessor for number crunching?
Replies: 4
Views: 337

Re: Does DP9 use the graphic coprocessor for number crunchin

DAWs don't but some plugs do, but none, AFAIK on a Mac, because they require CUDA.

Ala: http://www.liquidsonics.com/software_reverberate_le.htm
'GPU Edition utilises the power of NVIDIA CUDA'
by BKK-OZ
Wed Feb 10, 2016 9:01 pm
Forum: Digital Performer: User Showcase
Topic: New work: 'Profane Geometry' 0:48
Replies: 0
Views: 2345

New work: 'Profane Geometry' 0:48

'nother whacky abstract work.
Lots-n-lots of Digital Performer.

Click on the image to go the video.
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by BKK-OZ
Sun Feb 07, 2016 2:37 am
Forum: Digital Performer: User Showcase
Topic: New work: 'Wound Wound Round' 1:36
Replies: 0
Views: 2223

New work: 'Wound Wound Round' 1:36

This is an abstract work.
Click on the image to go the video.
Image
by BKK-OZ
Mon Feb 01, 2016 7:37 am
Forum: Digital Performer: User Showcase
Topic: New ambient work: 'Phosphenes'
Replies: 5
Views: 2753

Re: New ambient work: 'Phosphenes'

Thank you Leigh and n_ke for taking the time to watch and for your kind words, both much appreciated.
by BKK-OZ
Sun Jan 31, 2016 6:38 pm
Forum: Digital Performer: User Showcase
Topic: New ambient work: 'Phosphenes'
Replies: 5
Views: 2753

New ambient work: 'Phosphenes'

New short, ambient/abstract work, 'Phosphenes' just released.
Free to download.

Click on the image to go to the video...
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Catch me on Twitter
Or Vimeo
by BKK-OZ
Sun Jan 24, 2016 2:18 am
Forum: Digital Performer: User Showcase
Topic: New work: 'Infinity on High' 1:00
Replies: 0
Views: 1873

New work: 'Infinity on High' 1:00

Click the image to launch the video.

Image